1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556 |
- #pragma once
-
- #include <memory>
- #include <optional>
- #include <msgpack.hpp>
-
- #include "common.h"
- #include "log.h"
- #include "traits/BodyTrait.h"
-
- namespace Swan {
-
- class World;
- class WorldPlane;
- class Game;
-
- class Entity: NonCopyable {
- public:
- using PackObject = std::unordered_map<std::string_view, msgpack::object>;
-
- struct Factory {
- const std::string name;
- std::unique_ptr<Entity> (*create)(const Context &ctx, const PackObject &obj);
- };
-
- Entity() = default;
- Entity(Entity &&) = default;
-
- virtual ~Entity() = default;
-
- virtual void draw(const Context &ctx, Win &win) {}
- virtual void update(const Context &ctx, float dt) {}
- virtual void tick(const Context &ctx, float dt) {}
- virtual void despawn() {}
-
- virtual void deserialize(const Swan::Context &ctx, const PackObject &obj) {}
- virtual PackObject serialize(const Swan::Context &ctx, msgpack::zone &zone) { return {}; }
- };
-
- class PhysicsEntity: public Entity, public BodyTrait::HasBody {
- public:
- PhysicsEntity(Vec2 size, float mass):
- body_(size, mass) {}
-
- virtual BodyTrait::Body &getBody() override { return body_; }
-
- virtual void update(const Context &ctx, float dt) override {
- body_.standardForces();
- body_.update(ctx, dt);
- }
-
- protected:
- BodyTrait::PhysicsBody body_;
- };
-
- }
|