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traits
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store entities contiguously in memory
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4 years ago |
Animation.h
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slowly but surely approaching feature parity
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4 years ago |
Chunk.h
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renderbuf is vestigial
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4 years ago |
Clock.h
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mostly performance stuff
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4 years ago |
Collection.h
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store entities contiguously in memory
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4 years ago |
Entity.h
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store entities contiguously in memory
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4 years ago |
EventEmitter.h
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store entities contiguously in memory
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4 years ago |
Game.h
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store entities contiguously in memory
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4 years ago |
Item.h
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item stack stuff, mockable Item
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4 years ago |
ItemStack.h
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ItemStack ctor stuff
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4 years ago |
Mod.h
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store entities contiguously in memory
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4 years ago |
OS.h
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NonCopyable, and fix up some copy/move stuff
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4 years ago |
PerfCounter.h
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plots
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4 years ago |
Resource.h
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replace core::air with @::air
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4 years ago |
SlotVector.h
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store entities contiguously in memory
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4 years ago |
SmallOptional.h
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store entities contiguously in memory
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4 years ago |
Tile.h
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replace core::air with @::air
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4 years ago |
Vector2.h
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this is a big one
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4 years ago |
Win.h
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fix thing
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4 years ago |
World.h
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store entities contiguously in memory
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4 years ago |
WorldGen.h
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store entities contiguously in memory
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4 years ago |
WorldPlane.h
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store entities contiguously in memory
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4 years ago |
common.h
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oh go on then, have 32x32 chunks
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4 years ago |
drawutil.h
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visuals
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4 years ago |
gfxutil.h
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cave background stuff
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4 years ago |
log.h
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mod loading and resource stuff
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4 years ago |
swan.h
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event system
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4 years ago |
util.h
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mods are responsible for creating the mod object now, not just init
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4 years ago |