A 2D tile-based sandbox game.
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Martin Dørum 4a8694dc27 store entities contiguously in memory 4 anni fa
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traits store entities contiguously in memory 4 anni fa
Animation.h slowly but surely approaching feature parity 4 anni fa
Chunk.h renderbuf is vestigial 4 anni fa
Clock.h mostly performance stuff 4 anni fa
Collection.h store entities contiguously in memory 4 anni fa
Entity.h store entities contiguously in memory 4 anni fa
EventEmitter.h store entities contiguously in memory 4 anni fa
Game.h store entities contiguously in memory 4 anni fa
Item.h item stack stuff, mockable Item 4 anni fa
ItemStack.h ItemStack ctor stuff 4 anni fa
Mod.h store entities contiguously in memory 4 anni fa
OS.h NonCopyable, and fix up some copy/move stuff 4 anni fa
PerfCounter.h plots 4 anni fa
Resource.h replace core::air with @::air 4 anni fa
SlotVector.h store entities contiguously in memory 4 anni fa
SmallOptional.h store entities contiguously in memory 4 anni fa
Tile.h replace core::air with @::air 4 anni fa
Vector2.h this is a big one 4 anni fa
Win.h fix thing 4 anni fa
World.h store entities contiguously in memory 4 anni fa
WorldGen.h store entities contiguously in memory 4 anni fa
WorldPlane.h store entities contiguously in memory 4 anni fa
common.h oh go on then, have 32x32 chunks 4 anni fa
drawutil.h visuals 4 anni fa
gfxutil.h cave background stuff 4 anni fa
log.h mod loading and resource stuff 4 anni fa
swan.h event system 4 anni fa
util.h mods are responsible for creating the mod object now, not just init 4 anni fa