A 2D tile-based sandbox game.
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Martin Dørum 4a8694dc27 store entities contiguously in memory пре 4 година
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traits store entities contiguously in memory пре 4 година
Animation.h slowly but surely approaching feature parity пре 4 година
Chunk.h renderbuf is vestigial пре 4 година
Clock.h mostly performance stuff пре 4 година
Collection.h store entities contiguously in memory пре 4 година
Entity.h store entities contiguously in memory пре 4 година
EventEmitter.h store entities contiguously in memory пре 4 година
Game.h store entities contiguously in memory пре 4 година
Item.h item stack stuff, mockable Item пре 4 година
ItemStack.h ItemStack ctor stuff пре 4 година
Mod.h store entities contiguously in memory пре 4 година
OS.h NonCopyable, and fix up some copy/move stuff пре 4 година
PerfCounter.h plots пре 4 година
Resource.h replace core::air with @::air пре 4 година
SlotVector.h store entities contiguously in memory пре 4 година
SmallOptional.h store entities contiguously in memory пре 4 година
Tile.h replace core::air with @::air пре 4 година
Vector2.h this is a big one пре 4 година
Win.h fix thing пре 4 година
World.h store entities contiguously in memory пре 4 година
WorldGen.h store entities contiguously in memory пре 4 година
WorldPlane.h store entities contiguously in memory пре 4 година
common.h oh go on then, have 32x32 chunks пре 4 година
drawutil.h visuals пре 4 година
gfxutil.h cave background stuff пре 4 година
log.h mod loading and resource stuff пре 4 година
swan.h event system пре 4 година
util.h mods are responsible for creating the mod object now, not just init пре 4 година