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- #pragma once
-
- #include <vector>
- #include <stdlib.h>
-
- #include "../Vector2.h"
- #include "../ItemStack.h"
-
- namespace Swan {
-
- namespace InventoryTrait {
-
- class Inventory;
- class HasInventory {
- public:
- virtual Inventory &getInventory() = 0;
- };
-
- class Inventory {
- public:
- virtual ~Inventory() = default;
-
- virtual int size() = 0;
- virtual ItemStack get(int slot) = 0;
- virtual ItemStack set(int slot, ItemStack stack) = 0;
- virtual ItemStack insert(int slot, ItemStack stack) = 0;
-
- ItemStack insert(ItemStack stack) { return insert(0, stack); }
- };
-
- class BasicInventory: public Inventory {
- public:
- BasicInventory(int size): size_(size), content_(size) {}
-
- int size() override { return size_; }
-
- ItemStack get(int slot) override {
- if (slot < size_)
- return content_[slot];
- return ItemStack();
- }
-
- ItemStack set(int slot, ItemStack stack) override {
- ItemStack st = content_[slot];
- content_[slot] = stack;
- return st;
- }
-
- ItemStack insert(int slot, ItemStack stack) override {
- for (int i = 0; !stack.empty() && i < size_; ++i)
- stack = content_[i].insert(stack);
- return stack;
- }
-
- private:
- int size_;
- std::vector<ItemStack> content_;
- };
-
- }
- }
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