A 2D tile-based sandbox game.
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  1. #pragma once
  2. #include <memory>
  3. #include <SDL.h>
  4. #include "common.h"
  5. #include "Chunk.h"
  6. #include "Entity.h"
  7. #include "Collection.h"
  8. #include "traits/BodyTrait.h"
  9. namespace Swan {
  10. class World;
  11. class WorldPlane;
  12. class ImageResource;
  13. class WorldGen {
  14. public:
  15. struct Factory {
  16. const std::string name;
  17. std::unique_ptr<WorldGen> (*const create)(World &world);
  18. };
  19. virtual ~WorldGen() = default;
  20. virtual void drawBackground(const Context &ctx, Win &win, Vec2 pos) = 0;
  21. virtual SDL_Color backgroundColor(Vec2 pos) = 0;
  22. virtual void genChunk(WorldPlane &plane, Chunk &chunk) = 0;
  23. virtual EntityRef spawnPlayer(const Context &ctx) = 0;
  24. };
  25. }