A 2D tile-based sandbox game.
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Martin Dørum 7edfaed271 more cygnet stuff 3 anni fa
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traits more cygnet stuff 3 anni fa
Animation.h include fixes 3 anni fa
Chunk.h integrate lighting with swan 3 anni fa
Clock.h mostly performance stuff 4 anni fa
Collection.h automatically center entity when spawning 3 anni fa
Entity.h new trait system, split Body into Body and Physics 4 anni fa
EventEmitter.h store entities contiguously in memory 4 anni fa
Game.h store entities contiguously in memory 4 anni fa
Item.h item stack stuff, mockable Item 4 anni fa
ItemStack.h ItemStack ctor stuff 4 anni fa
LightServer.h sunlight 3 anni fa
Mod.h include fixes 3 anni fa
OS.h NonCopyable, and fix up some copy/move stuff 4 anni fa
Resource.h include fixes 3 anni fa
SlotVector.h store entities contiguously in memory 4 anni fa
SmallOptional.h allow despawning entities 4 anni fa
Tile.h lights are floats, range 0-1 3 anni fa
Win.h include fixes 3 anni fa
World.h integrate lighting with swan 3 anni fa
WorldGen.h more cygnet stuff 3 anni fa
WorldPlane.h lights are floats, range 0-1 3 anni fa
common.h more cygnet stuff 3 anni fa
drawutil.h visuals 4 anni fa
gfxutil.h include fixes 3 anni fa
log.h mod loading and resource stuff 4 anni fa
swan.h more cygnet stuff 3 anni fa
util.h allow despawning entities 4 anni fa