A 2D tile-based sandbox game.
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Martin Dørum 9dd2bc1337 remove PerfCounter, rely on tracy 3 lat temu
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traits change InventoryTrait to new trait system 4 lat temu
Animation.h slowly but surely approaching feature parity 4 lat temu
Chunk.h renderbuf is vestigial 4 lat temu
Clock.h mostly performance stuff 4 lat temu
Collection.h automatically center entity when spawning 3 lat temu
Entity.h new trait system, split Body into Body and Physics 4 lat temu
EventEmitter.h store entities contiguously in memory 4 lat temu
Game.h store entities contiguously in memory 4 lat temu
Item.h item stack stuff, mockable Item 4 lat temu
ItemStack.h ItemStack ctor stuff 4 lat temu
Mod.h store entities contiguously in memory 4 lat temu
OS.h NonCopyable, and fix up some copy/move stuff 4 lat temu
Resource.h replace core::air with @::air 4 lat temu
SlotVector.h store entities contiguously in memory 4 lat temu
SmallOptional.h allow despawning entities 4 lat temu
Tile.h replace core::air with @::air 4 lat temu
Vector2.h this is a big one 4 lat temu
Win.h fix thing 4 lat temu
World.h new trait system, split Body into Body and Physics 4 lat temu
WorldGen.h store entities contiguously in memory 4 lat temu
WorldPlane.h allow despawning entities 4 lat temu
common.h integrate tracy, cmake stuff, etc 4 lat temu
drawutil.h visuals 4 lat temu
gfxutil.h cave background stuff 4 lat temu
log.h mod loading and resource stuff 4 lat temu
swan.h remove PerfCounter, rely on tracy 3 lat temu
util.h allow despawning entities 4 lat temu