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traits
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change InventoryTrait to new trait system
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4 lat temu |
Animation.h
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slowly but surely approaching feature parity
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4 lat temu |
Chunk.h
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renderbuf is vestigial
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4 lat temu |
Clock.h
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mostly performance stuff
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4 lat temu |
Collection.h
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automatically center entity when spawning
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3 lat temu |
Entity.h
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new trait system, split Body into Body and Physics
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4 lat temu |
EventEmitter.h
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store entities contiguously in memory
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4 lat temu |
Game.h
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store entities contiguously in memory
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4 lat temu |
Item.h
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item stack stuff, mockable Item
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4 lat temu |
ItemStack.h
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ItemStack ctor stuff
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4 lat temu |
Mod.h
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store entities contiguously in memory
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4 lat temu |
OS.h
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NonCopyable, and fix up some copy/move stuff
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4 lat temu |
Resource.h
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replace core::air with @::air
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4 lat temu |
SlotVector.h
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store entities contiguously in memory
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4 lat temu |
SmallOptional.h
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allow despawning entities
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4 lat temu |
Tile.h
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replace core::air with @::air
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4 lat temu |
Vector2.h
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this is a big one
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4 lat temu |
Win.h
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fix thing
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4 lat temu |
World.h
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new trait system, split Body into Body and Physics
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4 lat temu |
WorldGen.h
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store entities contiguously in memory
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4 lat temu |
WorldPlane.h
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allow despawning entities
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4 lat temu |
common.h
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integrate tracy, cmake stuff, etc
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4 lat temu |
drawutil.h
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visuals
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4 lat temu |
gfxutil.h
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cave background stuff
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4 lat temu |
log.h
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mod loading and resource stuff
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4 lat temu |
swan.h
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remove PerfCounter, rely on tracy
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3 lat temu |
util.h
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allow despawning entities
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4 lat temu |