A 2D tile-based sandbox game.
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Martin Dørum b04d30022a make everything work with proper matrix stuff 3 lat temu
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traits libswan and core.mod now compiles 3 lat temu
Animation.h make everything work with proper matrix stuff 3 lat temu
Chunk.h libswan and core.mod now compiles 3 lat temu
Clock.h mostly performance stuff 4 lat temu
Collection.h libswan and core.mod now compiles 3 lat temu
Entity.h libswan and core.mod now compiles 3 lat temu
EventEmitter.h store entities contiguously in memory 4 lat temu
Game.h libswan and core.mod now compiles 3 lat temu
Item.h libswan and core.mod now compiles 3 lat temu
ItemStack.h ItemStack ctor stuff 4 lat temu
LightServer.h make style consistent 3 lat temu
Mod.h hey, something draws to the screen now 3 lat temu
OS.h NonCopyable, and fix up some copy/move stuff 4 lat temu
SlotVector.h store entities contiguously in memory 4 lat temu
SmallOptional.h allow despawning entities 4 lat temu
Tile.h libswan and core.mod now compiles 3 lat temu
World.h fix initialization order 3 lat temu
WorldGen.h libswan and core.mod now compiles 3 lat temu
WorldPlane.h libswan and core.mod now compiles 3 lat temu
assets.h rewrite mod and asset loading logic 3 lat temu
common.h libswan and core.mod now compiles 3 lat temu
drawutil.h libswan and core.mod now compiles 3 lat temu
gfxutil.h make style consistent 3 lat temu
log.h make style consistent 3 lat temu
swan.h libswan and core.mod now compiles 3 lat temu
util.h hey, something draws to the screen now 3 lat temu