A 2D tile-based sandbox game.
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- #include "Entity.h"
-
- #include "WorldPlane.h"
-
- namespace Swan {
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- void Entity::despawn(const Swan::Context &ctx) {
- onDespawn(ctx);
- ctx.plane.getCollectionOf(typeid(*this)).erase(index_, generation_);
- }
-
- }
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