Browse Source

ThingID -> ID

opengl-renderer-broken
Martin Dørum 4 years ago
parent
commit
a5580d9882

+ 4
- 4
libswan/include/swan/Chunk.h View File

@@ -14,7 +14,7 @@ public:
int x_;
int y_;
bool dirty_ = false;
Tile::TileID tiles_[CHUNK_WIDTH][CHUNK_HEIGHT];
Tile::ID tiles_[CHUNK_WIDTH][CHUNK_HEIGHT];
sf::Texture texture_;
sf::Sprite sprite_;

@@ -23,7 +23,7 @@ public:
sprite_ = sf::Sprite(texture_);
}

void setTile(TileMap &tmap, int x, int y, Tile::TileID id) {
void setTile(TileMap &tmap, int x, int y, Tile::ID id) {
tiles_[x][y] = id;
drawBlock(tmap, x, y, id);
}
@@ -33,12 +33,12 @@ public:
dirty_ = true;
}

void drawBlock(TileMap &tmap, int x, int y, Tile::TileID id) {
void drawBlock(TileMap &tmap, int x, int y, Tile::ID id) {
drawBlock(x, y, tmap.get(id));
}

void redraw(TileMap &tmap);
void fill(TileMap &tmap, Tile::TileID id);
void fill(TileMap &tmap, Tile::ID id);
void draw(Win &win);
};


+ 1
- 1
libswan/include/swan/Tile.h View File

@@ -8,7 +8,7 @@ namespace Swan {

class Tile {
public:
using TileID = uint16_t;
using ID = uint16_t;

std::string name_;
sf::Image image_;

+ 4
- 4
libswan/include/swan/TileMap.h View File

@@ -7,18 +7,18 @@ namespace Swan {
class TileMap {
public:
std::vector<Tile *> tiles_;
std::map<std::string, Tile::TileID> id_map_;
std::map<std::string, Tile::ID> id_map_;

Tile::TileID getID(const std::string &name) {
Tile::ID getID(const std::string &name) {
return id_map_[name];
}

Tile *get(Tile::TileID id) {
Tile *get(Tile::ID id) {
return tiles_[id];
}

void registerTile(Tile *t) {
Tile::TileID id = tiles_.size();
Tile::ID id = tiles_.size();
tiles_.push_back(t);
id_map_[t->name_] = id;
}

+ 5
- 5
libswan/include/swan/World.h View File

@@ -13,16 +13,16 @@ class World {
public:
Player *player_;

WorldPlane::PlaneID current_plane_;
WorldPlane::ID current_plane_;
std::vector<WorldPlane> planes_;

TileMap tile_map_;

WorldPlane::PlaneID addPlane();
void setCurrentPlane(WorldPlane::PlaneID id) { current_plane_ = id; }
WorldPlane &getPlane(WorldPlane::PlaneID id) { return planes_[id]; }
WorldPlane::ID addPlane();
void setCurrentPlane(WorldPlane::ID id) { current_plane_ = id; }
WorldPlane &getPlane(WorldPlane::ID id) { return planes_[id]; }

Tile::TileID getTileID(const std::string &name) {
Tile::ID getTileID(const std::string &name) {
return tile_map_.getID(name);
}


+ 3
- 3
libswan/include/swan/WorldPlane.h View File

@@ -13,13 +13,13 @@ class World;

class WorldPlane {
public:
using PlaneID = uint16_t;
using ID = uint16_t;

std::vector<Chunk> chunks_;
PlaneID id_;
ID id_;
World *world_;

void setTile(int x, int y, Tile::TileID id);
void setTile(int x, int y, Tile::ID id);

void draw(Win &win);
void update(float dt);

+ 1
- 1
libswan/src/Chunk.cc View File

@@ -10,7 +10,7 @@ void Chunk::redraw(TileMap &tmap) {
}
}

void Chunk::fill(TileMap &tmap, Tile::TileID id) {
void Chunk::fill(TileMap &tmap, Tile::ID id) {
Tile *air = tmap.get(0);
for (int x = 0; x < CHUNK_WIDTH; ++x) {
for (int y = 0; y < CHUNK_HEIGHT; ++y) {

+ 2
- 2
libswan/src/World.cc View File

@@ -2,8 +2,8 @@

namespace Swan {

WorldPlane::PlaneID World::addPlane() {
WorldPlane::PlaneID id = planes_.size();
WorldPlane::ID World::addPlane() {
WorldPlane::ID id = planes_.size();
planes_.push_back(WorldPlane());
WorldPlane &plane = planes_.back();
plane.id_ = id;

+ 1
- 1
libswan/src/WorldPlane.cc View File

@@ -4,7 +4,7 @@

namespace Swan {

void WorldPlane::setTile(int x, int y, Tile::TileID id) {
void WorldPlane::setTile(int x, int y, Tile::ID id) {
int chx = x / CHUNK_WIDTH;
int chy = y / CHUNK_HEIGHT;
int rx = x % CHUNK_WIDTH;

+ 2
- 2
src/main.cc View File

@@ -27,10 +27,10 @@ int main() {
game.world_->setCurrentPlane(game.world_->addPlane());
game.world_->player_ = new Player(Vec2(1, 1));

Tile::TileID tStone = game.world_->getTileID("core::stone");
Tile::ID tStone = game.world_->getTileID("core::stone");
WorldPlane &plane = game.world_->getPlane(game.world_->current_plane_);
for (int x = 1; x < 10; ++x) {
for (int y = 1; y < 10; ++y) {
for (int y = 3; y < 10; ++y) {
plane.setTile(x, y, tStone);
}
}

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