Martin Dørum
f01f0e1a96
some missing style things
3 年前
Martin Dørum
2348fe9f64
move item and tile to struct
3 年前
Martin Dørum
0db704582d
make style consistent
3 年前
Martin Dørum
65c3ddfa9f
cygnet stuff
3 年前
Martin Dørum
35bda6fc27
make libswan depend on libcygnet
3 年前
Martin Dørum
7edfaed271
more cygnet stuff
3 年前
Martin Dørum
b3eb668ef3
lighting fix
3 年前
Martin Dørum
025ac43e55
sunlight
3 年前
Martin Dørum
d3ca166d2f
more lighting
3 年前
Martin Dørum
293b05bade
lights are floats, range 0-1
3 年前
Martin Dørum
7bc2c743bc
some light smoothing
3 年前
Martin Dørum
86952836a5
a bit more lighting
3 年前
Martin Dørum
367880391e
include fixes
3 年前
Martin Dørum
c77bfb3262
light stuff
3 年前
Martin Dørum
8f2e3578ea
lighting
3 年前
Martin Dørum
d00aea0dca
more lighting
3 年前
Martin Dørum
2ddc6cb454
only update light for chunks which need it
3 年前
Martin Dørum
6e1b068d1c
update all chunks at once
3 年前
Martin Dørum
c9ce067e11
lighting changes
3 年前
Martin Dørum
b8fcf907d5
integrate lighting with swan
3 年前
Martin Dørum
569df98e5c
LightingThread -> LightServer
3 年前
Martin Dørum
f9aaf6e5c7
more lighting stuff
3 年前
Martin Dørum
102be7ec37
lighting system work
3 年前
Martin Dørum
262ca389fe
a kind of lighting effect
3 年前
Martin Dørum
e8315c9332
light map
3 年前
Martin Dørum
9dd2bc1337
remove PerfCounter, rely on tracy
3 年前
Martin Dørum
e20d10ee29
automatically center entity when spawning
3 年前
Martin Dørum
cc1c71717a
change InventoryTrait to new trait system
4 年前
Martin Dørum
b2fd4178df
new trait system, split Body into Body and Physics
4 年前
Martin Dørum
93ecc0a214
allow despawning entities
4 年前
Martin Dørum
9dfdf8541d
ridiculously fast relPost/chunkPos
4 年前
Martin Dørum
abc277b256
integrate tracy, cmake stuff, etc
4 年前
Martin Dørum
4a8694dc27
store entities contiguously in memory
There are still some things left to do:
* Implement despawn
* Maybe shrink SlotVector if there's a lot more free slots than occupied slots
* Implement iteration over entities
4 年前
Martin Dørum
976d9b4b9c
replace core::air with @::air
"@internal::" is also renamed to "@::" for libswan-internal stuff.
4 年前
Martin Dørum
e9c9c862e8
mods are responsible for creating the mod object now, not just init
4 年前
Martin Dørum
1fb53a1df3
event system
I know, I know, this segfaults on exit.
I need to make each mod subclass a Swan::Mod superclass
so that they can have EventListener structs which are
destroyed when the mod exits, and the mod has to exit
before the world goes away so that mods' EventListener
dtors can access their respective EventEmitters.
4 年前
Martin Dørum
56e541b9b2
renderbuf is vestigial
4 年前
Martin Dørum
24b8fdcd8d
more optimization
4 年前
Martin Dørum
08d7346d5b
optimization
4 年前
Martin Dørum
e03e9071b8
fix some collision stuff
4 年前
Martin Dørum
d6e70b49d5
always clear texture
4 年前
Martin Dørum
d808b8bcfb
this is a big one
* reworked some resource loading and mod init stuff
* texetures are now configured at runtime via .toml files
* moved from SRF to messagepack
* changed folder structures
* added the fmt library (for later)
4 年前
Martin Dørum
253c24148e
WGDefault -> DefaultWorldGen
4 年前
Martin Dørum
be5ac63730
visuals
4 年前
Martin Dørum
056579e6be
cave background stuff
4 年前
Martin Dørum
f6c5526b94
delete instead of compressing unmodified chunks
4 年前
Martin Dørum
743d7e3435
fix thing
4 年前
Martin Dørum
6adf67043f
oh go on then, have 32x32 chunks
4 年前
Martin Dørum
1e8a87930a
small stuff
4 年前
Martin Dørum
ce70c058aa
mostly performance stuff
4 年前