Martin Dørum
65c3ddfa9f
cygnet stuff
3 anos atrás
Martin Dørum
35bda6fc27
make libswan depend on libcygnet
3 anos atrás
Martin Dørum
7edfaed271
more cygnet stuff
3 anos atrás
Martin Dørum
b3eb668ef3
lighting fix
3 anos atrás
Martin Dørum
025ac43e55
sunlight
3 anos atrás
Martin Dørum
d3ca166d2f
more lighting
3 anos atrás
Martin Dørum
293b05bade
lights are floats, range 0-1
3 anos atrás
Martin Dørum
7bc2c743bc
some light smoothing
3 anos atrás
Martin Dørum
86952836a5
a bit more lighting
3 anos atrás
Martin Dørum
367880391e
include fixes
3 anos atrás
Martin Dørum
c77bfb3262
light stuff
3 anos atrás
Martin Dørum
8f2e3578ea
lighting
3 anos atrás
Martin Dørum
d00aea0dca
more lighting
3 anos atrás
Martin Dørum
2ddc6cb454
only update light for chunks which need it
3 anos atrás
Martin Dørum
6e1b068d1c
update all chunks at once
3 anos atrás
Martin Dørum
c9ce067e11
lighting changes
3 anos atrás
Martin Dørum
b8fcf907d5
integrate lighting with swan
3 anos atrás
Martin Dørum
569df98e5c
LightingThread -> LightServer
3 anos atrás
Martin Dørum
f9aaf6e5c7
more lighting stuff
3 anos atrás
Martin Dørum
102be7ec37
lighting system work
3 anos atrás
Martin Dørum
262ca389fe
a kind of lighting effect
3 anos atrás
Martin Dørum
e8315c9332
light map
3 anos atrás
Martin Dørum
9dd2bc1337
remove PerfCounter, rely on tracy
3 anos atrás
Martin Dørum
e20d10ee29
automatically center entity when spawning
3 anos atrás
Martin Dørum
cc1c71717a
change InventoryTrait to new trait system
4 anos atrás
Martin Dørum
b2fd4178df
new trait system, split Body into Body and Physics
4 anos atrás
Martin Dørum
93ecc0a214
allow despawning entities
4 anos atrás
Martin Dørum
9dfdf8541d
ridiculously fast relPost/chunkPos
4 anos atrás
Martin Dørum
abc277b256
integrate tracy, cmake stuff, etc
4 anos atrás
Martin Dørum
4a8694dc27
store entities contiguously in memory
There are still some things left to do:
* Implement despawn
* Maybe shrink SlotVector if there's a lot more free slots than occupied slots
* Implement iteration over entities
4 anos atrás
Martin Dørum
976d9b4b9c
replace core::air with @::air
"@internal::" is also renamed to "@::" for libswan-internal stuff.
4 anos atrás
Martin Dørum
e9c9c862e8
mods are responsible for creating the mod object now, not just init
4 anos atrás
Martin Dørum
1fb53a1df3
event system
I know, I know, this segfaults on exit.
I need to make each mod subclass a Swan::Mod superclass
so that they can have EventListener structs which are
destroyed when the mod exits, and the mod has to exit
before the world goes away so that mods' EventListener
dtors can access their respective EventEmitters.
4 anos atrás
Martin Dørum
56e541b9b2
renderbuf is vestigial
4 anos atrás
Martin Dørum
24b8fdcd8d
more optimization
4 anos atrás
Martin Dørum
08d7346d5b
optimization
4 anos atrás
Martin Dørum
e03e9071b8
fix some collision stuff
4 anos atrás
Martin Dørum
d6e70b49d5
always clear texture
4 anos atrás
Martin Dørum
d808b8bcfb
this is a big one
* reworked some resource loading and mod init stuff
* texetures are now configured at runtime via .toml files
* moved from SRF to messagepack
* changed folder structures
* added the fmt library (for later)
4 anos atrás
Martin Dørum
253c24148e
WGDefault -> DefaultWorldGen
4 anos atrás
Martin Dørum
be5ac63730
visuals
4 anos atrás
Martin Dørum
056579e6be
cave background stuff
4 anos atrás
Martin Dørum
f6c5526b94
delete instead of compressing unmodified chunks
4 anos atrás
Martin Dørum
743d7e3435
fix thing
4 anos atrás
Martin Dørum
6adf67043f
oh go on then, have 32x32 chunks
4 anos atrás
Martin Dørum
1e8a87930a
small stuff
4 anos atrás
Martin Dørum
ce70c058aa
mostly performance stuff
4 anos atrás
Martin Dørum
55e1bb4d41
maybe this is better?
4 anos atrás
Martin Dørum
91d7ef454c
nicer syntax for range-y stuff
4 anos atrás
Martin Dørum
ab8b5fb9f1
tiny perf counter change
4 anos atrás