Martin Dørum
54b78a7bcf
get rid of everything SDL (except for SDL_image)
2 anni fa
Martin Dørum
cbb913ecd5
support macos
2 anni fa
Martin Dørum
6708ce6652
add meson build
2 anni fa
Martin Dørum
15f83881b1
background colors
3 anni fa
Martin Dørum
8b97bfd2c9
hidpi and wayland fixes
3 anni fa
Martin Dørum
a419e737fa
less noisy logs
3 anni fa
Martin Dørum
b7347d749d
some small stuff
3 anni fa
Martin Dørum
b04d30022a
make everything work with proper matrix stuff
3 anni fa
Martin Dørum
33eda68f12
correctly position some things
3 anni fa
Martin Dørum
fb898427d9
hey, something draws to the screen now
3 anni fa
Martin Dørum
f7b79d94ac
well, it compiles now
3 anni fa
Martin Dørum
f01f0e1a96
some missing style things
3 anni fa
Martin Dørum
0db704582d
make style consistent
3 anni fa
Martin Dørum
374c7b428f
cygnet-test stuff
3 anni fa
Martin Dørum
65c3ddfa9f
cygnet stuff
3 anni fa
Martin Dørum
5706c3e399
resource manager
3 anni fa
Martin Dørum
7792b4b682
cygnet-test stuff
3 anni fa
Martin Dørum
6e0a99a42f
sprites
3 anni fa
Martin Dørum
0e39bfef74
renderer stuff
3 anni fa
Martin Dørum
df17ae71a0
square
3 anni fa
Martin Dørum
93ea0dba7d
cygnet stuff
3 anni fa
Martin Dørum
d308ae6c9f
modifyChunk
3 anni fa
Martin Dørum
0e2f1ecfa5
camera stuff
3 anni fa
Martin Dørum
c1dd15653d
chunk rendering
3 anni fa
Martin Dørum
deed64c340
chunk rendering
3 anni fa
Martin Dørum
6f520915ee
cygnet stuff
3 anni fa
Martin Dørum
7e12df96b3
matrixes and stuff
3 anni fa
Martin Dørum
3980a87496
more cygnet stuff
3 anni fa
Martin Dørum
ccec9eb54c
maybe this is an interesting direction?
3 anni fa
Martin Dørum
b6e37b1a93
cygnet 2?
3 anni fa
Martin Dørum
569df98e5c
LightingThread -> LightServer
3 anni fa
Martin Dørum
f9aaf6e5c7
more lighting stuff
3 anni fa
Martin Dørum
102be7ec37
lighting system work
3 anni fa
Martin Dørum
da49c89543
add --gles
3 anni fa
Martin Dørum
9dd2bc1337
remove PerfCounter, rely on tracy
3 anni fa
Martin Dørum
ca56ba165b
some tracy stuff
3 anni fa
Martin Dørum
abc277b256
integrate tracy, cmake stuff, etc
4 anni fa
Martin Dørum
4a8694dc27
store entities contiguously in memory
There are still some things left to do:
* Implement despawn
* Maybe shrink SlotVector if there's a lot more free slots than occupied slots
* Implement iteration over entities
4 anni fa
Martin Dørum
1fb53a1df3
event system
I know, I know, this segfaults on exit.
I need to make each mod subclass a Swan::Mod superclass
so that they can have EventListener structs which are
destroyed when the mod exits, and the mod has to exit
before the world goes away so that mods' EventListener
dtors can access their respective EventEmitters.
4 anni fa
Martin Dørum
056579e6be
cave background stuff
4 anni fa
Martin Dørum
903774f7a7
caves
4 anni fa
Martin Dørum
246dae6cb9
fix imgui_sdl
4 anni fa
Martin Dørum
1e8a87930a
small stuff
4 anni fa
Martin Dørum
ce70c058aa
mostly performance stuff
4 anni fa
Martin Dørum
3f4040720d
minor stuff
4 anni fa
Martin Dørum
55e1bb4d41
maybe this is better?
4 anni fa
Martin Dørum
d951cbe6ef
plots
4 anni fa
Martin Dørum
1a64feb187
just a bunch of stuff
4 anni fa
Martin Dørum
a6267cd1ae
zooming, and nicer input handling
4 anni fa
Martin Dørum
c6ffa3c7d5
basic imgui integration (now with SDL)
4 anni fa