143 Commits (0db704582dd6c005e15958390f1dd94e795fcb3b)

Author SHA1 Message Date
  Martin Dørum 8f2e3578ea lighting 3 years ago
  Martin Dørum d00aea0dca more lighting 3 years ago
  Martin Dørum 2ddc6cb454 only update light for chunks which need it 3 years ago
  Martin Dørum 6e1b068d1c update all chunks at once 3 years ago
  Martin Dørum c9ce067e11 lighting changes 3 years ago
  Martin Dørum b8fcf907d5 integrate lighting with swan 3 years ago
  Martin Dørum 569df98e5c LightingThread -> LightServer 3 years ago
  Martin Dørum f9aaf6e5c7 more lighting stuff 3 years ago
  Martin Dørum 102be7ec37 lighting system work 3 years ago
  Martin Dørum 262ca389fe a kind of lighting effect 3 years ago
  Martin Dørum e8315c9332 light map 3 years ago
  Martin Dørum 9dd2bc1337 remove PerfCounter, rely on tracy 3 years ago
  Martin Dørum cc1c71717a change InventoryTrait to new trait system 4 years ago
  Martin Dørum b2fd4178df new trait system, split Body into Body and Physics 4 years ago
  Martin Dørum 93ecc0a214 allow despawning entities 4 years ago
  Martin Dørum 9dfdf8541d ridiculously fast relPost/chunkPos 4 years ago
  Martin Dørum abc277b256 integrate tracy, cmake stuff, etc 4 years ago
  Martin Dørum 4a8694dc27 store entities contiguously in memory 4 years ago
  Martin Dørum 976d9b4b9c replace core::air with @::air 4 years ago
  Martin Dørum e9c9c862e8 mods are responsible for creating the mod object now, not just init 4 years ago
  Martin Dørum 1fb53a1df3 event system 4 years ago
  Martin Dørum 56e541b9b2 renderbuf is vestigial 4 years ago
  Martin Dørum 24b8fdcd8d more optimization 4 years ago
  Martin Dørum 08d7346d5b optimization 4 years ago
  Martin Dørum e03e9071b8 fix some collision stuff 4 years ago
  Martin Dørum d6e70b49d5 always clear texture 4 years ago
  Martin Dørum d808b8bcfb this is a big one 4 years ago
  Martin Dørum 253c24148e WGDefault -> DefaultWorldGen 4 years ago
  Martin Dørum be5ac63730 visuals 4 years ago
  Martin Dørum 056579e6be cave background stuff 4 years ago
  Martin Dørum f6c5526b94 delete instead of compressing unmodified chunks 4 years ago
  Martin Dørum 1e8a87930a small stuff 4 years ago
  Martin Dørum ce70c058aa mostly performance stuff 4 years ago
  Martin Dørum 55e1bb4d41 maybe this is better? 4 years ago
  Martin Dørum ab8b5fb9f1 tiny perf counter change 4 years ago
  Martin Dørum d951cbe6ef plots 4 years ago
  Martin Dørum 1a64feb187 just a bunch of stuff 4 years ago
  Martin Dørum bcc6e9f421 make clang-tidy happier 4 years ago
  Martin Dørum a6267cd1ae zooming, and nicer input handling 4 years ago
  Martin Dørum c6ffa3c7d5 basic imgui integration (now with SDL) 4 years ago
  Martin Dørum 5794938993 inventory stuff mainly 4 years ago
  Martin Dørum d4f08974a5 item stack stuff, mockable Item 4 years ago
  Martin Dørum 9817aae87d do huge movements in steps instead of at once 4 years ago
  Martin Dørum 656f558744 getEntsInArea 4 years ago
  Martin Dørum 3b4ce891fe traits 4 years ago
  Martin Dørum 173db9be7f test collision below before above 4 years ago
  Martin Dørum 8b11f2f06d indentation 4 years ago
  Martin Dørum f5a74bc67d NonCopyable, and fix up some copy/move stuff 4 years ago
  Martin Dørum e1c9c0e4cd don't redraw the entire chunk when a tile changes 4 years ago
  Martin Dørum 4fecdb3f88 move constructors 4 years ago