Martin Dørum
4a8694dc27
store entities contiguously in memory
There are still some things left to do:
* Implement despawn
* Maybe shrink SlotVector if there's a lot more free slots than occupied slots
* Implement iteration over entities
4 jaren geleden
Martin Dørum
e9c9c862e8
mods are responsible for creating the mod object now, not just init
4 jaren geleden
Martin Dørum
1fb53a1df3
event system
I know, I know, this segfaults on exit.
I need to make each mod subclass a Swan::Mod superclass
so that they can have EventListener structs which are
destroyed when the mod exits, and the mod has to exit
before the world goes away so that mods' EventListener
dtors can access their respective EventEmitters.
4 jaren geleden
Martin Dørum
056579e6be
cave background stuff
4 jaren geleden
Martin Dørum
bcc6e9f421
make clang-tidy happier
4 jaren geleden
Martin Dørum
a6267cd1ae
zooming, and nicer input handling
4 jaren geleden
Martin Dørum
c6ffa3c7d5
basic imgui integration (now with SDL)
4 jaren geleden
Martin Dørum
a4652732ab
fix mod dynlib lifetime issues
4 jaren geleden
Martin Dørum
f22b1e47e7
mod loading and resource stuff
4 jaren geleden
Martin Dørum
2a016c2c5f
replace fprintf with log.h stuff
4 jaren geleden
Martin Dørum
c527655e79
almost ported to SDL
4 jaren geleden
Martin Dørum
401e069646
hey, this compiles now
4 jaren geleden
Martin Dørum
e71e20c6c5
WIP, rewriting stuff to use SDL instead of SFML
4 jaren geleden
Martin Dørum
e7437ef94c
randomness
4 jaren geleden
Martin Dørum
3902a2d652
move Win into its own thing, make vector stuff constexpr
4 jaren geleden
Martin Dørum
362adf6171
clang-tidy
4 jaren geleden
Martin Dørum
ba28d348d0
despawning, add dt to tick(), etc
4 jaren geleden
Martin Dørum
95ac54ddc3
make Swan::Vector2 a struct
4 jaren geleden
Martin Dørum
8b028cfdd2
new input handling stuff
4 jaren geleden
Martin Dørum
c78891fe7f
Swan::Context
4 jaren geleden
Martin Dørum
21926981f9
items
4 jaren geleden
Martin Dørum
294a3528b9
add the ability to compress chunks
4 jaren geleden
Martin Dørum
45870840db
some restructuring, and break blocks
4 jaren geleden
Martin Dørum
e01584038f
get tile at mouse position
4 jaren geleden
Martin Dørum
11406a6680
use INVALID_* rather than null
4 jaren geleden
Martin Dørum
6a19a4cc46
a bunch of stuff ok
4 jaren geleden
Martin Dørum
da5d36d49e
more changes
4 jaren geleden
Martin Dørum
9c3a2496e4
entities
4 jaren geleden
Martin Dørum
b2a0559818
entities, and changes to worldgen
4 jaren geleden
Martin Dørum
7579d04fb6
world gens and a bunch of stuff
4 jaren geleden
Martin Dørum
78bd1112be
basic collision
4 jaren geleden
Martin Dørum
5bbe431f1b
almost ready to draw chunks!
4 jaren geleden
Martin Dørum
1ebc165245
cmake
4 jaren geleden
Martin Dørum
19293a67b2
libswan, core mod, etc
4 jaren geleden