Martin Dørum
6708ce6652
add meson build
2 lat temu
Martin Dørum
9eeb30960f
somewhat synchronize light server stuff
3 lat temu
Martin Dørum
1f787baf78
integrate shadows
3 lat temu
Martin Dørum
15f83881b1
background colors
3 lat temu
Martin Dørum
a3bb6ea0e7
fix lighting server ordering
3 lat temu
Martin Dørum
164d7bde06
compute tile pos
3 lat temu
Martin Dørum
b7347d749d
some small stuff
3 lat temu
Martin Dørum
7b477216e7
chunk rendering
3 lat temu
Martin Dørum
fc129655b5
fix initialization order issues
3 lat temu
Martin Dørum
b04d30022a
make everything work with proper matrix stuff
3 lat temu
Martin Dørum
fb898427d9
hey, something draws to the screen now
3 lat temu
Martin Dørum
46fd6289e3
fix initialization order
3 lat temu
Martin Dørum
447d4e8d39
libswan and core.mod now compiles
3 lat temu
Martin Dørum
de5e49e700
rewrite mod and asset loading logic
3 lat temu
Martin Dørum
f01f0e1a96
some missing style things
3 lat temu
Martin Dørum
2348fe9f64
move item and tile to struct
3 lat temu
Martin Dørum
0db704582d
make style consistent
3 lat temu
Martin Dørum
7edfaed271
more cygnet stuff
3 lat temu
Martin Dørum
025ac43e55
sunlight
3 lat temu
Martin Dørum
d3ca166d2f
more lighting
3 lat temu
Martin Dørum
293b05bade
lights are floats, range 0-1
3 lat temu
Martin Dørum
7bc2c743bc
some light smoothing
3 lat temu
Martin Dørum
367880391e
include fixes
3 lat temu
Martin Dørum
8f2e3578ea
lighting
3 lat temu
Martin Dørum
d00aea0dca
more lighting
3 lat temu
Martin Dørum
2ddc6cb454
only update light for chunks which need it
3 lat temu
Martin Dørum
c9ce067e11
lighting changes
3 lat temu
Martin Dørum
b8fcf907d5
integrate lighting with swan
3 lat temu
Martin Dørum
569df98e5c
LightingThread -> LightServer
3 lat temu
Martin Dørum
f9aaf6e5c7
more lighting stuff
3 lat temu
Martin Dørum
102be7ec37
lighting system work
3 lat temu
Martin Dørum
262ca389fe
a kind of lighting effect
3 lat temu
Martin Dørum
e8315c9332
light map
3 lat temu
Martin Dørum
9dd2bc1337
remove PerfCounter, rely on tracy
3 lat temu
Martin Dørum
e20d10ee29
automatically center entity when spawning
3 lat temu
Martin Dørum
cc1c71717a
change InventoryTrait to new trait system
4 lat temu
Martin Dørum
b2fd4178df
new trait system, split Body into Body and Physics
4 lat temu
Martin Dørum
93ecc0a214
allow despawning entities
4 lat temu
Martin Dørum
abc277b256
integrate tracy, cmake stuff, etc
4 lat temu
Martin Dørum
4a8694dc27
store entities contiguously in memory
There are still some things left to do:
* Implement despawn
* Maybe shrink SlotVector if there's a lot more free slots than occupied slots
* Implement iteration over entities
4 lat temu
Martin Dørum
976d9b4b9c
replace core::air with @::air
"@internal::" is also renamed to "@::" for libswan-internal stuff.
4 lat temu
Martin Dørum
e9c9c862e8
mods are responsible for creating the mod object now, not just init
4 lat temu
Martin Dørum
1fb53a1df3
event system
I know, I know, this segfaults on exit.
I need to make each mod subclass a Swan::Mod superclass
so that they can have EventListener structs which are
destroyed when the mod exits, and the mod has to exit
before the world goes away so that mods' EventListener
dtors can access their respective EventEmitters.
4 lat temu
Martin Dørum
56e541b9b2
renderbuf is vestigial
4 lat temu
Martin Dørum
24b8fdcd8d
more optimization
4 lat temu
Martin Dørum
08d7346d5b
optimization
4 lat temu
Martin Dørum
d808b8bcfb
this is a big one
* reworked some resource loading and mod init stuff
* texetures are now configured at runtime via .toml files
* moved from SRF to messagepack
* changed folder structures
* added the fmt library (for later)
4 lat temu
Martin Dørum
be5ac63730
visuals
4 lat temu
Martin Dørum
056579e6be
cave background stuff
4 lat temu
Martin Dørum
f6c5526b94
delete instead of compressing unmodified chunks
4 lat temu