Martin Dørum
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54b78a7bcf
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get rid of everything SDL (except for SDL_image)
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1 year ago |
Martin Dørum
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cbb913ecd5
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support macos
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2 years ago |
Martin Dørum
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bc1d0e4db7
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render geometry to a texture
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3 years ago |
Martin Dørum
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1f787baf78
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integrate shadows
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3 years ago |
Martin Dørum
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908e7be3b2
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draw item stack entities
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3 years ago |
Martin Dørum
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94a21688aa
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avoid ifs in shaders
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3 years ago |
Martin Dørum
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5fde58e552
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precision mediummp float
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3 years ago |
Martin Dørum
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f8ad8b808a
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draw rect
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3 years ago |
Martin Dørum
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b04d30022a
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make everything work with proper matrix stuff
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3 years ago |
Martin Dørum
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c76c0e01b1
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fix tile atlas stuff 2: fix harder
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3 years ago |
Martin Dørum
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f3c542946d
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fix tile atlas stuff
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3 years ago |
Martin Dørum
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432f878b64
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texture things
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3 years ago |
Martin Dørum
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d609905902
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run animation
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3 years ago |
Martin Dørum
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eabd356117
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make everything pretend positive y is down, then flip with the camera matrix
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3 years ago |
Martin Dørum
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6e0a99a42f
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sprites
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3 years ago |
Martin Dørum
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d2379331f5
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use luminance_alpha for chunks
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3 years ago |
Martin Dørum
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14050ceb74
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chunk rendering using tiles texture, not array
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3 years ago |
Martin Dørum
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cfdea6c80d
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shader stuff
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3 years ago |
Martin Dørum
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f164083bf3
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chunk renderer improvements
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3 years ago |
Martin Dørum
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deed64c340
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chunk rendering
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3 years ago |
Martin Dørum
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6f520915ee
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cygnet stuff
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3 years ago |
Martin Dørum
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7e12df96b3
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matrixes and stuff
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3 years ago |
Martin Dørum
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7a3a9d9673
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cygnet stuff
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3 years ago |
Martin Dørum
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ccec9eb54c
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maybe this is an interesting direction?
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3 years ago |