Martin Dørum
15f83881b1
background colors
3 lat temu
Martin Dørum
46fd6289e3
fix initialization order
3 lat temu
Martin Dørum
447d4e8d39
libswan and core.mod now compiles
3 lat temu
Martin Dørum
de5e49e700
rewrite mod and asset loading logic
3 lat temu
Martin Dørum
f01f0e1a96
some missing style things
3 lat temu
Martin Dørum
0db704582d
make style consistent
3 lat temu
Martin Dørum
b8fcf907d5
integrate lighting with swan
3 lat temu
Martin Dørum
b2fd4178df
new trait system, split Body into Body and Physics
4 lat temu
Martin Dørum
4a8694dc27
store entities contiguously in memory
There are still some things left to do:
* Implement despawn
* Maybe shrink SlotVector if there's a lot more free slots than occupied slots
* Implement iteration over entities
4 lat temu
Martin Dørum
e9c9c862e8
mods are responsible for creating the mod object now, not just init
4 lat temu
Martin Dørum
1fb53a1df3
event system
I know, I know, this segfaults on exit.
I need to make each mod subclass a Swan::Mod superclass
so that they can have EventListener structs which are
destroyed when the mod exits, and the mod has to exit
before the world goes away so that mods' EventListener
dtors can access their respective EventEmitters.
4 lat temu
Martin Dørum
24b8fdcd8d
more optimization
4 lat temu
Martin Dørum
d808b8bcfb
this is a big one
* reworked some resource loading and mod init stuff
* texetures are now configured at runtime via .toml files
* moved from SRF to messagepack
* changed folder structures
* added the fmt library (for later)
4 lat temu
Martin Dørum
056579e6be
cave background stuff
4 lat temu
Martin Dørum
3b4ce891fe
traits
4 lat temu
Martin Dørum
5d92544963
resource stuff
4 lat temu
Martin Dørum
c527655e79
almost ported to SDL
4 lat temu
Martin Dørum
e71e20c6c5
WIP, rewriting stuff to use SDL instead of SFML
4 lat temu
Martin Dørum
e7437ef94c
randomness
4 lat temu
Martin Dørum
362adf6171
clang-tidy
4 lat temu
Martin Dørum
ba28d348d0
despawning, add dt to tick(), etc
4 lat temu
Martin Dørum
c78891fe7f
Swan::Context
4 lat temu
Martin Dørum
21926981f9
items
4 lat temu
Martin Dørum
294a3528b9
add the ability to compress chunks
4 lat temu
Martin Dørum
e01584038f
get tile at mouse position
4 lat temu
Martin Dørum
11406a6680
use INVALID_* rather than null
4 lat temu
Martin Dørum
fa91b4ad83
remove TileMap
4 lat temu
Martin Dørum
6a19a4cc46
a bunch of stuff ok
4 lat temu
Martin Dørum
998289c194
better chunk thing
4 lat temu
Martin Dørum
cb83477950
more chunk gen stuff, world gen stuff, etc
4 lat temu
Martin Dørum
da5d36d49e
more changes
4 lat temu
Martin Dørum
531ef29c4a
styling stuff, adding some privates, etc
4 lat temu
Martin Dørum
9c3a2496e4
entities
4 lat temu
Martin Dørum
b2a0559818
entities, and changes to worldgen
4 lat temu
Martin Dørum
7579d04fb6
world gens and a bunch of stuff
4 lat temu
Martin Dørum
a5580d9882
ThingID -> ID
4 lat temu
Martin Dørum
09bb3eceb5
hey, drawing
4 lat temu
Martin Dørum
5bbe431f1b
almost ready to draw chunks!
4 lat temu
Martin Dørum
19293a67b2
libswan, core mod, etc
4 lat temu
Martin Dørum
ed14ce3f47
working title: Swan
4 lat temu
Martin Dørum
3517204077
chunk stuff and such
4 lat temu
Martin Dørum
42804b32e7
actual game idea and stuff
4 lat temu