59 Commits (b04d30022a4cae6cb9d9db0603db5329e6d151d5)

Author SHA1 Message Date
  Martin Dørum b04d30022a make everything work with proper matrix stuff 3 years ago
  Martin Dørum 33eda68f12 correctly position some things 3 years ago
  Martin Dørum fb898427d9 hey, something draws to the screen now 3 years ago
  Martin Dørum 46fd6289e3 fix initialization order 3 years ago
  Martin Dørum 447d4e8d39 libswan and core.mod now compiles 3 years ago
  Martin Dørum de5e49e700 rewrite mod and asset loading logic 3 years ago
  Martin Dørum f01f0e1a96 some missing style things 3 years ago
  Martin Dørum 2348fe9f64 move item and tile to struct 3 years ago
  Martin Dørum 0db704582d make style consistent 3 years ago
  Martin Dørum b8fcf907d5 integrate lighting with swan 3 years ago
  Martin Dørum b2fd4178df new trait system, split Body into Body and Physics 4 years ago
  Martin Dørum abc277b256 integrate tracy, cmake stuff, etc 4 years ago
  Martin Dørum 4a8694dc27 store entities contiguously in memory 4 years ago
  Martin Dørum 976d9b4b9c replace core::air with @::air 4 years ago
  Martin Dørum e9c9c862e8 mods are responsible for creating the mod object now, not just init 4 years ago
  Martin Dørum 1fb53a1df3 event system 4 years ago
  Martin Dørum 24b8fdcd8d more optimization 4 years ago
  Martin Dørum d808b8bcfb this is a big one 4 years ago
  Martin Dørum 056579e6be cave background stuff 4 years ago
  Martin Dørum ce70c058aa mostly performance stuff 4 years ago
  Martin Dørum 3b4ce891fe traits 4 years ago
  Martin Dørum d44754b089 chunk stuff 4 years ago
  Martin Dørum 98fcf0dde9 throttle chunk generation 4 years ago
  Martin Dørum 201dffd6fc make World::addPlane slightly clearer 4 years ago
  Martin Dørum f22b1e47e7 mod loading and resource stuff 4 years ago
  Martin Dørum 0993872ad5 at least it now draws _something_... 4 years ago
  Martin Dørum 191c5034b8 colorful logging 4 years ago
  Martin Dørum 2a016c2c5f replace fprintf with log.h stuff 4 years ago
  Martin Dørum 5d92544963 resource stuff 4 years ago
  Martin Dørum c527655e79 almost ported to SDL 4 years ago
  Martin Dørum 401e069646 hey, this compiles now 4 years ago
  Martin Dørum e71e20c6c5 WIP, rewriting stuff to use SDL instead of SFML 4 years ago
  Martin Dørum 3902a2d652 move Win into its own thing, make vector stuff constexpr 4 years ago
  Martin Dørum 362adf6171 clang-tidy 4 years ago
  Martin Dørum ba28d348d0 despawning, add dt to tick(), etc 4 years ago
  Martin Dørum 95ac54ddc3 make Swan::Vector2 a struct 4 years ago
  Martin Dørum 1a5988bfd9 bounding box 4 years ago
  Martin Dørum 718281b35b wow, that was many changes. 4 years ago
  Martin Dørum c78891fe7f Swan::Context 4 years ago
  Martin Dørum 21926981f9 items 4 years ago
  Martin Dørum e12ba020fa changed tile registration and stuff 4 years ago
  Martin Dørum 294a3528b9 add the ability to compress chunks 4 years ago
  Martin Dørum 660c6f9f7a way faster chunk rendering 4 years ago
  Martin Dørum e01584038f get tile at mouse position 4 years ago
  Martin Dørum 11406a6680 use INVALID_* rather than null 4 years ago
  Martin Dørum fa91b4ad83 remove TileMap 4 years ago
  Martin Dørum 6a19a4cc46 a bunch of stuff ok 4 years ago
  Martin Dørum 647cded803 animation stuff, scaling, etc 4 years ago
  Martin Dørum 998289c194 better chunk thing 4 years ago
  Martin Dørum cb83477950 more chunk gen stuff, world gen stuff, etc 4 years ago