Martin Dørum
cbb913ecd5
support macos
2 lat temu
Martin Dørum
6708ce6652
add meson build
2 lat temu
Martin Dørum
15f83881b1
background colors
3 lat temu
Martin Dørum
8b97bfd2c9
hidpi and wayland fixes
3 lat temu
Martin Dørum
a419e737fa
less noisy logs
3 lat temu
Martin Dørum
b7347d749d
some small stuff
3 lat temu
Martin Dørum
fb898427d9
hey, something draws to the screen now
3 lat temu
Martin Dørum
f7b79d94ac
well, it compiles now
3 lat temu
Martin Dørum
f01f0e1a96
some missing style things
3 lat temu
Martin Dørum
0db704582d
make style consistent
3 lat temu
Martin Dørum
da49c89543
add --gles
3 lat temu
Martin Dørum
9dd2bc1337
remove PerfCounter, rely on tracy
3 lat temu
Martin Dørum
ca56ba165b
some tracy stuff
3 lat temu
Martin Dørum
abc277b256
integrate tracy, cmake stuff, etc
4 lat temu
Martin Dørum
4a8694dc27
store entities contiguously in memory
There are still some things left to do:
* Implement despawn
* Maybe shrink SlotVector if there's a lot more free slots than occupied slots
* Implement iteration over entities
4 lat temu
Martin Dørum
1fb53a1df3
event system
I know, I know, this segfaults on exit.
I need to make each mod subclass a Swan::Mod superclass
so that they can have EventListener structs which are
destroyed when the mod exits, and the mod has to exit
before the world goes away so that mods' EventListener
dtors can access their respective EventEmitters.
4 lat temu
Martin Dørum
056579e6be
cave background stuff
4 lat temu
Martin Dørum
246dae6cb9
fix imgui_sdl
4 lat temu
Martin Dørum
1e8a87930a
small stuff
4 lat temu
Martin Dørum
ce70c058aa
mostly performance stuff
4 lat temu
Martin Dørum
3f4040720d
minor stuff
4 lat temu
Martin Dørum
55e1bb4d41
maybe this is better?
4 lat temu
Martin Dørum
d951cbe6ef
plots
4 lat temu
Martin Dørum
1a64feb187
just a bunch of stuff
4 lat temu
Martin Dørum
a6267cd1ae
zooming, and nicer input handling
4 lat temu
Martin Dørum
c6ffa3c7d5
basic imgui integration (now with SDL)
4 lat temu
Martin Dørum
49b180cea4
tiny stuff
4 lat temu
Martin Dørum
a083706f6e
RenderSetLogicalSize to handle HiDPI
4 lat temu
Martin Dørum
5507e856a8
sometimes run multiple physics updates in one frame
4 lat temu
Martin Dørum
32265a6091
cli options
4 lat temu
Martin Dørum
c912485f2c
show icon
4 lat temu
Martin Dørum
aa3b7ffa87
add a max delta time
4 lat temu
Martin Dørum
77a9aca716
slowly but surely approaching feature parity
4 lat temu
Martin Dørum
2a016c2c5f
replace fprintf with log.h stuff
4 lat temu
Martin Dørum
0f23914e7f
SDL stuff
4 lat temu
Martin Dørum
45f15cf3f9
makeRaiiPtr and makeDeferred
4 lat temu
Martin Dørum
c527655e79
almost ported to SDL
4 lat temu
Martin Dørum
e782d5b1af
more progress on sfml -> sdl
4 lat temu
Martin Dørum
e71e20c6c5
WIP, rewriting stuff to use SDL instead of SFML
4 lat temu
Martin Dørum
e1fef8792e
integrate imgui, and associated build system work
4 lat temu
Martin Dørum
3902a2d652
move Win into its own thing, make vector stuff constexpr
4 lat temu
Martin Dørum
ba28d348d0
despawning, add dt to tick(), etc
4 lat temu
Martin Dørum
8b028cfdd2
new input handling stuff
4 lat temu
Martin Dørum
bc0f62c44d
hey, music
4 lat temu
Martin Dørum
45870840db
some restructuring, and break blocks
4 lat temu
Martin Dørum
e01584038f
get tile at mouse position
4 lat temu
Martin Dørum
735c797de4
icon
4 lat temu
Martin Dørum
fe5530cfeb
less annoying high DT warning
4 lat temu
Martin Dørum
cb83477950
more chunk gen stuff, world gen stuff, etc
4 lat temu
Martin Dørum
da5d36d49e
more changes
4 lat temu