Martin Dørum
5706c3e399
resource manager
3 years ago
Martin Dørum
7792b4b682
cygnet-test stuff
3 years ago
Martin Dørum
6e0a99a42f
sprites
3 years ago
Martin Dørum
0e39bfef74
renderer stuff
3 years ago
Martin Dørum
df17ae71a0
square
3 years ago
Martin Dørum
93ea0dba7d
cygnet stuff
3 years ago
Martin Dørum
d308ae6c9f
modifyChunk
3 years ago
Martin Dørum
0e2f1ecfa5
camera stuff
3 years ago
Martin Dørum
c1dd15653d
chunk rendering
3 years ago
Martin Dørum
deed64c340
chunk rendering
3 years ago
Martin Dørum
6f520915ee
cygnet stuff
3 years ago
Martin Dørum
7e12df96b3
matrixes and stuff
3 years ago
Martin Dørum
3980a87496
more cygnet stuff
3 years ago
Martin Dørum
ccec9eb54c
maybe this is an interesting direction?
3 years ago
Martin Dørum
b6e37b1a93
cygnet 2?
3 years ago
Martin Dørum
569df98e5c
LightingThread -> LightServer
3 years ago
Martin Dørum
f9aaf6e5c7
more lighting stuff
3 years ago
Martin Dørum
102be7ec37
lighting system work
3 years ago
Martin Dørum
da49c89543
add --gles
3 years ago
Martin Dørum
9dd2bc1337
remove PerfCounter, rely on tracy
3 years ago
Martin Dørum
ca56ba165b
some tracy stuff
3 years ago
Martin Dørum
abc277b256
integrate tracy, cmake stuff, etc
4 years ago
Martin Dørum
4a8694dc27
store entities contiguously in memory
There are still some things left to do:
* Implement despawn
* Maybe shrink SlotVector if there's a lot more free slots than occupied slots
* Implement iteration over entities
4 years ago
Martin Dørum
1fb53a1df3
event system
I know, I know, this segfaults on exit.
I need to make each mod subclass a Swan::Mod superclass
so that they can have EventListener structs which are
destroyed when the mod exits, and the mod has to exit
before the world goes away so that mods' EventListener
dtors can access their respective EventEmitters.
4 years ago
Martin Dørum
056579e6be
cave background stuff
4 years ago
Martin Dørum
903774f7a7
caves
4 years ago
Martin Dørum
246dae6cb9
fix imgui_sdl
4 years ago
Martin Dørum
1e8a87930a
small stuff
4 years ago
Martin Dørum
ce70c058aa
mostly performance stuff
4 years ago
Martin Dørum
3f4040720d
minor stuff
4 years ago
Martin Dørum
55e1bb4d41
maybe this is better?
4 years ago
Martin Dørum
d951cbe6ef
plots
4 years ago
Martin Dørum
1a64feb187
just a bunch of stuff
4 years ago
Martin Dørum
a6267cd1ae
zooming, and nicer input handling
4 years ago
Martin Dørum
c6ffa3c7d5
basic imgui integration (now with SDL)
4 years ago
Martin Dørum
49b180cea4
tiny stuff
4 years ago
Martin Dørum
a083706f6e
RenderSetLogicalSize to handle HiDPI
4 years ago
Martin Dørum
5507e856a8
sometimes run multiple physics updates in one frame
4 years ago
Martin Dørum
32265a6091
cli options
4 years ago
Martin Dørum
c912485f2c
show icon
4 years ago
Martin Dørum
aa3b7ffa87
add a max delta time
4 years ago
Martin Dørum
77a9aca716
slowly but surely approaching feature parity
4 years ago
Martin Dørum
2a016c2c5f
replace fprintf with log.h stuff
4 years ago
Martin Dørum
0f23914e7f
SDL stuff
4 years ago
Martin Dørum
45f15cf3f9
makeRaiiPtr and makeDeferred
4 years ago
Martin Dørum
c527655e79
almost ported to SDL
4 years ago
Martin Dørum
e782d5b1af
more progress on sfml -> sdl
4 years ago
Martin Dørum
e71e20c6c5
WIP, rewriting stuff to use SDL instead of SFML
4 years ago
Martin Dørum
e1fef8792e
integrate imgui, and associated build system work
4 years ago
Martin Dørum
3902a2d652
move Win into its own thing, make vector stuff constexpr
4 years ago