Martin Dørum
|
f8ad8b808a
|
draw rect
|
3 years ago |
Martin Dørum
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164d7bde06
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compute tile pos
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3 years ago |
Martin Dørum
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7b477216e7
|
chunk rendering
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3 years ago |
Martin Dørum
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b04d30022a
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make everything work with proper matrix stuff
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3 years ago |
Martin Dørum
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0db704582d
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make style consistent
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3 years ago |
Martin Dørum
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432f878b64
|
texture things
|
3 years ago |
Martin Dørum
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5706c3e399
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resource manager
|
3 years ago |
Martin Dørum
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d609905902
|
run animation
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3 years ago |
Martin Dørum
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eabd356117
|
make everything pretend positive y is down, then flip with the camera matrix
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3 years ago |
Martin Dørum
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e40491730e
|
take frame height into account
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3 years ago |
Martin Dørum
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6e0a99a42f
|
sprites
|
3 years ago |
Martin Dørum
|
0e39bfef74
|
renderer stuff
|
3 years ago |
Martin Dørum
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df17ae71a0
|
square
|
3 years ago |
Martin Dørum
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03a92d2921
|
add gl.h
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3 years ago |
Martin Dørum
|
93ea0dba7d
|
cygnet stuff
|
3 years ago |
Martin Dørum
|
d308ae6c9f
|
modifyChunk
|
3 years ago |
Martin Dørum
|
0e2f1ecfa5
|
camera stuff
|
3 years ago |
Martin Dørum
|
c1dd15653d
|
chunk rendering
|
3 years ago |
Martin Dørum
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d2379331f5
|
use luminance_alpha for chunks
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3 years ago |
Martin Dørum
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14050ceb74
|
chunk rendering using tiles texture, not array
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3 years ago |
Martin Dørum
|
f164083bf3
|
chunk renderer improvements
|
3 years ago |
Martin Dørum
|
deed64c340
|
chunk rendering
|
3 years ago |
Martin Dørum
|
d8e1d82862
|
remove translate
|
3 years ago |
Martin Dørum
|
6f520915ee
|
cygnet stuff
|
3 years ago |
Martin Dørum
|
7e12df96b3
|
matrixes and stuff
|
3 years ago |
Martin Dørum
|
3980a87496
|
more cygnet stuff
|
3 years ago |
Martin Dørum
|
7edfaed271
|
more cygnet stuff
|
3 years ago |
Martin Dørum
|
7a3a9d9673
|
cygnet stuff
|
3 years ago |
Martin Dørum
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ccec9eb54c
|
maybe this is an interesting direction?
|
3 years ago |