A 2D tile-based sandbox game.
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Martin Dørum 0db704582d make style consistent 3 years ago
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traits make style consistent 3 years ago
Animation.h include fixes 3 years ago
Chunk.h make style consistent 3 years ago
Clock.h mostly performance stuff 4 years ago
Collection.h make style consistent 3 years ago
Entity.h new trait system, split Body into Body and Physics 4 years ago
EventEmitter.h store entities contiguously in memory 4 years ago
Game.h make style consistent 3 years ago
Item.h make style consistent 3 years ago
ItemStack.h ItemStack ctor stuff 4 years ago
LightServer.h make style consistent 3 years ago
Mod.h include fixes 3 years ago
OS.h NonCopyable, and fix up some copy/move stuff 4 years ago
Resource.h include fixes 3 years ago
SlotVector.h store entities contiguously in memory 4 years ago
SmallOptional.h allow despawning entities 4 years ago
Tile.h make style consistent 3 years ago
Win.h include fixes 3 years ago
World.h make style consistent 3 years ago
WorldGen.h more cygnet stuff 3 years ago
WorldPlane.h make style consistent 3 years ago
common.h more cygnet stuff 3 years ago
drawutil.h visuals 4 years ago
gfxutil.h make style consistent 3 years ago
log.h make style consistent 3 years ago
swan.h more cygnet stuff 3 years ago
util.h allow despawning entities 4 years ago