A 2D tile-based sandbox game.
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Martin Dørum 367143b2ab add Swan::random(), call onSpawn on tiles when spawning them 2 anni fa
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traits some redesign and getting rid of some warnings 2 anni fa
Animation.h make everything work with proper matrix stuff 3 anni fa
Chunk.h integrate shadows 3 anni fa
Clock.h mostly performance stuff 4 anni fa
Collection.h libswan and core.mod now compiles 3 anni fa
Entity.h some redesign and getting rid of some warnings 2 anni fa
EventEmitter.h some redesign and getting rid of some warnings 2 anni fa
Game.h somewhat synchronize light server stuff 3 anni fa
Item.h libswan and core.mod now compiles 3 anni fa
ItemStack.h ItemStack ctor stuff 4 anni fa
LightServer.h some redesign and getting rid of some warnings 2 anni fa
Mod.h hey, something draws to the screen now 3 anni fa
OS.h NonCopyable, and fix up some copy/move stuff 4 anni fa
SlotVector.h store entities contiguously in memory 4 anni fa
SmallOptional.h allow despawning entities 4 anni fa
Tile.h add Swan::random(), call onSpawn on tiles when spawning them 2 anni fa
World.h add Swan::random(), call onSpawn on tiles when spawning them 2 anni fa
WorldGen.h background colors 3 anni fa
WorldPlane.h background colors 3 anni fa
assets.h rewrite mod and asset loading logic 3 anni fa
common.h add meson build 2 anni fa
drawutil.h background colors 3 anni fa
gfxutil.h make style consistent 3 anni fa
log.h make style consistent 3 anni fa
swan.h libswan and core.mod now compiles 3 anni fa
util.h add Swan::random(), call onSpawn on tiles when spawning them 2 anni fa