A 2D tile-based sandbox game.
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InventoryTrait.h 1.1KB

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  1. #pragma once
  2. #include <vector>
  3. #include <stdlib.h>
  4. #include "../Vector2.h"
  5. #include "../ItemStack.h"
  6. namespace Swan {
  7. namespace InventoryTrait {
  8. class Inventory;
  9. class HasInventory {
  10. public:
  11. virtual Inventory &getInventory() = 0;
  12. };
  13. class Inventory {
  14. public:
  15. virtual ~Inventory() = default;
  16. virtual int size() = 0;
  17. virtual ItemStack get(int slot) = 0;
  18. virtual ItemStack set(int slot, ItemStack stack) = 0;
  19. virtual ItemStack insert(int slot, ItemStack stack) = 0;
  20. ItemStack insert(ItemStack stack) { return insert(0, stack); }
  21. };
  22. class BasicInventory: public Inventory {
  23. public:
  24. BasicInventory(int size): size_(size), content_(size) {}
  25. int size() override { return size_; }
  26. ItemStack get(int slot) override {
  27. if (slot < size_)
  28. return content_[slot];
  29. return ItemStack();
  30. }
  31. ItemStack set(int slot, ItemStack stack) override {
  32. ItemStack st = content_[slot];
  33. content_[slot] = stack;
  34. return st;
  35. }
  36. ItemStack insert(int slot, ItemStack stack) override {
  37. for (int i = 0; !stack.empty() && i < size_; ++i)
  38. stack = content_[i].insert(stack);
  39. return stack;
  40. }
  41. private:
  42. int size_;
  43. std::vector<ItemStack> content_;
  44. };
  45. }
  46. }