A 2D tile-based sandbox game.
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Martin Dørum 8f2e3578ea lighting 3 anni fa
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traits change InventoryTrait to new trait system 4 anni fa
Animation.cc rendering 4 anni fa
Chunk.cc lighting 3 anni fa
Clock.cc pre-convert pixel formats, other stuff 4 anni fa
Entity.cc allow despawning entities 4 anni fa
Game.cc store entities contiguously in memory 4 anni fa
Item.cc replace core::air with @::air 4 anni fa
ItemStack.cc item stack stuff, mockable Item 4 anni fa
LightServer.cc lighting 3 anni fa
Mod.cc store entities contiguously in memory 4 anni fa
OS.cc NonCopyable, and fix up some copy/move stuff 4 anni fa
Resource.cc store entities contiguously in memory 4 anni fa
Tile.cc replace core::air with @::air 4 anni fa
World.cc integrate lighting with swan 3 anni fa
WorldPlane.cc lighting changes 3 anni fa
drawutil.cc WGDefault -> DefaultWorldGen 4 anni fa
gfxutil.cc NonCopyable, and fix up some copy/move stuff 4 anni fa