A 2D tile-based sandbox game.
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Martin Dørum d951cbe6ef plots 4 years ago
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traits inventory stuff mainly 4 years ago
Animation.h slowly but surely approaching feature parity 4 years ago
Chunk.h don't redraw the entire chunk when a tile changes 4 years ago
Clock.h pre-convert pixel formats, other stuff 4 years ago
Entity.h inventory stuff mainly 4 years ago
Game.h zooming, and nicer input handling 4 years ago
Item.h item stack stuff, mockable Item 4 years ago
ItemStack.h ItemStack ctor stuff 4 years ago
Mod.h fix mod dynlib lifetime issues 4 years ago
OS.h NonCopyable, and fix up some copy/move stuff 4 years ago
PerfCounter.h plots 4 years ago
Resource.h slowly but surely approaching feature parity 4 years ago
SRF.h add operator<< to Vector2 and SRF 4 years ago
Tile.h at least it now draws _something_... 4 years ago
Vector2.h inventory stuff mainly 4 years ago
Win.h just a bunch of stuff 4 years ago
World.h traits 4 years ago
WorldGen.h traits 4 years ago
WorldPlane.h inventory stuff mainly 4 years ago
common.h chunk stuff 4 years ago
gfxutil.h NonCopyable, and fix up some copy/move stuff 4 years ago
log.h mod loading and resource stuff 4 years ago
swan.h inventory stuff mainly 4 years ago
util.h just a bunch of stuff 4 years ago