Martin Dørum
102be7ec37
lighting system work
3 jaren geleden
Martin Dørum
262ca389fe
a kind of lighting effect
3 jaren geleden
Martin Dørum
e8315c9332
light map
3 jaren geleden
Martin Dørum
da49c89543
add --gles
3 jaren geleden
Martin Dørum
aa58a03e71
ditch libcygnet (for now?)
3 jaren geleden
Martin Dørum
10c84289a7
don't store sx/sy
3 jaren geleden
Martin Dørum
3ebcfc6a36
scale individual elements
3 jaren geleden
Martin Dørum
b4e194fe98
resize changes
3 jaren geleden
Martin Dørum
72399ea76c
resizing
3 jaren geleden
Martin Dørum
44fc1f3748
RenderQueue and transformation matrixes and stuff
3 jaren geleden
Martin Dørum
9dd2bc1337
remove PerfCounter, rely on tracy
3 jaren geleden
Martin Dørum
f040f51b04
fix PlayerEntity::get
3 jaren geleden
Martin Dørum
ca56ba165b
some tracy stuff
3 jaren geleden
Martin Dørum
e20d10ee29
automatically center entity when spawning
3 jaren geleden
Martin Dørum
719e391df8
lots of cygnet stuff
3 jaren geleden
Martin Dørum
8ad02a78cb
fix coordinate system confusion
4 jaren geleden
Martin Dørum
afbca0d590
aha, need 4-byte aligned strides
4 jaren geleden
Martin Dørum
c81d8bd54e
progress, and almost-working hello-texture sample
4 jaren geleden
Martin Dørum
090fb8bb59
variadic GlProgram instead of initializer_list
4 jaren geleden
Martin Dørum
c52aaa0c68
deferred
4 jaren geleden
Martin Dørum
84eb225142
libcygnets and hello-triangle
4 jaren geleden
Martin Dørum
cc1c71717a
change InventoryTrait to new trait system
4 jaren geleden
Martin Dørum
b2fd4178df
new trait system, split Body into Body and Physics
4 jaren geleden
Martin Dørum
93ecc0a214
allow despawning entities
4 jaren geleden
Martin Dørum
9dfdf8541d
ridiculously fast relPost/chunkPos
4 jaren geleden
Martin Dørum
417064c7f4
tracy on demand
4 jaren geleden
Martin Dørum
abc277b256
integrate tracy, cmake stuff, etc
4 jaren geleden
Martin Dørum
4a8694dc27
store entities contiguously in memory
There are still some things left to do:
* Implement despawn
* Maybe shrink SlotVector if there's a lot more free slots than occupied slots
* Implement iteration over entities
4 jaren geleden
Martin Dørum
c108c704ca
cmake stuff
4 jaren geleden
Martin Dørum
976d9b4b9c
replace core::air with @::air
"@internal::" is also renamed to "@::" for libswan-internal stuff.
4 jaren geleden
Martin Dørum
07c46110e5
removed unused line
4 jaren geleden
Martin Dørum
e9c9c862e8
mods are responsible for creating the mod object now, not just init
4 jaren geleden
Martin Dørum
d25a7f8458
nicer entity ctors
4 jaren geleden
Martin Dørum
1fb53a1df3
event system
I know, I know, this segfaults on exit.
I need to make each mod subclass a Swan::Mod superclass
so that they can have EventListener structs which are
destroyed when the mod exits, and the mod has to exit
before the world goes away so that mods' EventListener
dtors can access their respective EventEmitters.
4 jaren geleden
Martin Dørum
56e541b9b2
renderbuf is vestigial
4 jaren geleden
Martin Dørum
24b8fdcd8d
more optimization
4 jaren geleden
Martin Dørum
08d7346d5b
optimization
4 jaren geleden
Martin Dørum
e03e9071b8
fix some collision stuff
4 jaren geleden
Martin Dørum
d6e70b49d5
always clear texture
4 jaren geleden
Martin Dørum
d808b8bcfb
this is a big one
* reworked some resource loading and mod init stuff
* texetures are now configured at runtime via .toml files
* moved from SRF to messagepack
* changed folder structures
* added the fmt library (for later)
4 jaren geleden
Martin Dørum
b505a28a6f
new deps
4 jaren geleden
Martin Dørum
491481e63a
more renaming
4 jaren geleden
Martin Dørum
253c24148e
WGDefault -> DefaultWorldGen
4 jaren geleden
Martin Dørum
be5ac63730
visuals
4 jaren geleden
Martin Dørum
bb1817ac7a
texture stuff
4 jaren geleden
Martin Dørum
9f6f2abd9b
deeper
4 jaren geleden
Martin Dørum
056579e6be
cave background stuff
4 jaren geleden
Martin Dørum
f6c5526b94
delete instead of compressing unmodified chunks
4 jaren geleden
Martin Dørum
903774f7a7
caves
4 jaren geleden
Martin Dørum
743d7e3435
fix thing
4 jaren geleden