Martin Dørum
54b78a7bcf
get rid of everything SDL (except for SDL_image)
1 year ago
Martin Dørum
69bd2e4adc
fix more style things
3 years ago
Martin Dørum
f8ad8b808a
draw rect
3 years ago
Martin Dørum
b04d30022a
make everything work with proper matrix stuff
3 years ago
Martin Dørum
447d4e8d39
libswan and core.mod now compiles
3 years ago
Martin Dørum
de5e49e700
rewrite mod and asset loading logic
3 years ago
Martin Dørum
0db704582d
make style consistent
3 years ago
Martin Dørum
86952836a5
a bit more lighting
3 years ago
Martin Dørum
2cfa6b547f
make player emit light
3 years ago
Martin Dørum
262ca389fe
a kind of lighting effect
3 years ago
Martin Dørum
b2fd4178df
new trait system, split Body into Body and Physics
4 years ago
Martin Dørum
d25a7f8458
nicer entity ctors
4 years ago
Martin Dørum
1fb53a1df3
event system
I know, I know, this segfaults on exit.
I need to make each mod subclass a Swan::Mod superclass
so that they can have EventListener structs which are
destroyed when the mod exits, and the mod has to exit
before the world goes away so that mods' EventListener
dtors can access their respective EventEmitters.
4 years ago
Martin Dørum
d808b8bcfb
this is a big one
* reworked some resource loading and mod init stuff
* texetures are now configured at runtime via .toml files
* moved from SRF to messagepack
* changed folder structures
* added the fmt library (for later)
4 years ago
Martin Dørum
491481e63a
more renaming
4 years ago
Martin Dørum
ce70c058aa
mostly performance stuff
4 years ago
Martin Dørum
5794938993
inventory stuff mainly
4 years ago
Martin Dørum
6347a737b3
FORCE -> MOVE_FORCE
4 years ago
Martin Dørum
18265a30e2
number tweakings etc
4 years ago
Martin Dørum
702ad886af
fall down with greater gravity
4 years ago
Martin Dørum
d06bede011
rendering
4 years ago
Martin Dørum
aa3b7ffa87
add a max delta time
4 years ago
Martin Dørum
77a9aca716
slowly but surely approaching feature parity
4 years ago
Martin Dørum
c527655e79
almost ported to SDL
4 years ago
Martin Dørum
401e069646
hey, this compiles now
4 years ago
Martin Dørum
5d34c09ca3
at least it compiles now
4 years ago
Martin Dørum
91d08dd9c7
PhysicsEntity
4 years ago
Martin Dørum
95ac54ddc3
make Swan::Vector2 a struct
4 years ago
Martin Dørum
718281b35b
wow, that was many changes.
This should've been multiple commits, but hey, it's late.
4 years ago
Martin Dørum
4ff0dbcc16
a bunch of SRF stuff, and use SRF for entity params
4 years ago
Martin Dørum
8b028cfdd2
new input handling stuff
4 years ago
Martin Dørum
c78891fe7f
Swan::Context
4 years ago
Martin Dørum
81d20fca74
remove break_timer_ and jmup_timer_
4 years ago
Martin Dørum
45870840db
some restructuring, and break blocks
4 years ago
Martin Dørum
e01584038f
get tile at mouse position
4 years ago
Martin Dørum
6a19a4cc46
a bunch of stuff ok
4 years ago
Martin Dørum
647cded803
animation stuff, scaling, etc
4 years ago
Martin Dørum
42bca1603a
world gen and player stuff
4 years ago
Martin Dørum
7f4dedb8f2
let's just use C++17 ok
4 years ago
Martin Dørum
9c3a2496e4
entities
4 years ago