Martin Dørum
69bd2e4adc
fix more style things
3 jaren geleden
Martin Dørum
447d4e8d39
libswan and core.mod now compiles
3 jaren geleden
Martin Dørum
de5e49e700
rewrite mod and asset loading logic
3 jaren geleden
Martin Dørum
0db704582d
make style consistent
3 jaren geleden
Martin Dørum
293b05bade
lights are floats, range 0-1
3 jaren geleden
Martin Dørum
c77bfb3262
light stuff
3 jaren geleden
Martin Dørum
8f2e3578ea
lighting
3 jaren geleden
Martin Dørum
262ca389fe
a kind of lighting effect
3 jaren geleden
Martin Dørum
e20d10ee29
automatically center entity when spawning
3 jaren geleden
Martin Dørum
4a8694dc27
store entities contiguously in memory
There are still some things left to do:
* Implement despawn
* Maybe shrink SlotVector if there's a lot more free slots than occupied slots
* Implement iteration over entities
4 jaren geleden
Martin Dørum
976d9b4b9c
replace core::air with @::air
"@internal::" is also renamed to "@::" for libswan-internal stuff.
4 jaren geleden
Martin Dørum
07c46110e5
removed unused line
4 jaren geleden
Martin Dørum
e9c9c862e8
mods are responsible for creating the mod object now, not just init
4 jaren geleden
Martin Dørum
1fb53a1df3
event system
I know, I know, this segfaults on exit.
I need to make each mod subclass a Swan::Mod superclass
so that they can have EventListener structs which are
destroyed when the mod exits, and the mod has to exit
before the world goes away so that mods' EventListener
dtors can access their respective EventEmitters.
4 jaren geleden
Martin Dørum
d808b8bcfb
this is a big one
* reworked some resource loading and mod init stuff
* texetures are now configured at runtime via .toml files
* moved from SRF to messagepack
* changed folder structures
* added the fmt library (for later)
4 jaren geleden
Martin Dørum
491481e63a
more renaming
4 jaren geleden
Martin Dørum
253c24148e
WGDefault -> DefaultWorldGen
4 jaren geleden
Martin Dørum
056579e6be
cave background stuff
4 jaren geleden
Martin Dørum
fa163b4bd3
more pure functional tile gen
4 jaren geleden
Martin Dørum
1a64feb187
just a bunch of stuff
4 jaren geleden
Martin Dørum
77a9aca716
slowly but surely approaching feature parity
4 jaren geleden
Martin Dørum
f22b1e47e7
mod loading and resource stuff
4 jaren geleden
Martin Dørum
5d34c09ca3
at least it compiles now
4 jaren geleden
Martin Dørum
e71e20c6c5
WIP, rewriting stuff to use SDL instead of SFML
4 jaren geleden
Martin Dørum
0b46a4b423
a couple small item fixes
4 jaren geleden
Martin Dørum
718281b35b
wow, that was many changes.
This should've been multiple commits, but hey, it's late.
4 jaren geleden
Martin Dørum
21926981f9
items
4 jaren geleden
Martin Dørum
e12ba020fa
changed tile registration and stuff
4 jaren geleden
Martin Dørum
fa91b4ad83
remove TileMap
4 jaren geleden
Martin Dørum
6a19a4cc46
a bunch of stuff ok
4 jaren geleden
Martin Dørum
9c3a2496e4
entities
4 jaren geleden