12 Commits (b04d30022a4cae6cb9d9db0603db5329e6d151d5)

Author SHA1 Message Date
  Martin Dørum b04d30022a make everything work with proper matrix stuff 3 years ago
  Martin Dørum 447d4e8d39 libswan and core.mod now compiles 3 years ago
  Martin Dørum de5e49e700 rewrite mod and asset loading logic 3 years ago
  Martin Dørum 0db704582d make style consistent 3 years ago
  Martin Dørum 86952836a5 a bit more lighting 3 years ago
  Martin Dørum 2cfa6b547f make player emit light 3 years ago
  Martin Dørum 262ca389fe a kind of lighting effect 3 years ago
  Martin Dørum b2fd4178df new trait system, split Body into Body and Physics 4 years ago
  Martin Dørum d25a7f8458 nicer entity ctors 4 years ago
  Martin Dørum 1fb53a1df3 event system 4 years ago
  Martin Dørum d808b8bcfb this is a big one 4 years ago
  Martin Dørum 491481e63a more renaming 4 years ago
  Martin Dørum ce70c058aa mostly performance stuff 4 years ago
  Martin Dørum 5794938993 inventory stuff mainly 4 years ago
  Martin Dørum 6347a737b3 FORCE -> MOVE_FORCE 4 years ago
  Martin Dørum 18265a30e2 number tweakings etc 4 years ago
  Martin Dørum 702ad886af fall down with greater gravity 4 years ago
  Martin Dørum d06bede011 rendering 4 years ago
  Martin Dørum aa3b7ffa87 add a max delta time 4 years ago
  Martin Dørum 77a9aca716 slowly but surely approaching feature parity 4 years ago
  Martin Dørum c527655e79 almost ported to SDL 4 years ago
  Martin Dørum 401e069646 hey, this compiles now 4 years ago
  Martin Dørum 5d34c09ca3 at least it compiles now 4 years ago
  Martin Dørum 91d08dd9c7 PhysicsEntity 4 years ago
  Martin Dørum 95ac54ddc3 make Swan::Vector2 a struct 4 years ago
  Martin Dørum 718281b35b wow, that was many changes. 4 years ago
  Martin Dørum 4ff0dbcc16 a bunch of SRF stuff, and use SRF for entity params 4 years ago
  Martin Dørum 8b028cfdd2 new input handling stuff 4 years ago
  Martin Dørum c78891fe7f Swan::Context 4 years ago
  Martin Dørum 81d20fca74 remove break_timer_ and jmup_timer_ 4 years ago
  Martin Dørum 45870840db some restructuring, and break blocks 4 years ago
  Martin Dørum e01584038f get tile at mouse position 4 years ago
  Martin Dørum 6a19a4cc46 a bunch of stuff ok 4 years ago
  Martin Dørum 647cded803 animation stuff, scaling, etc 4 years ago
  Martin Dørum 42bca1603a world gen and player stuff 4 years ago
  Martin Dørum 7f4dedb8f2 let's just use C++17 ok 4 years ago
  Martin Dørum 9c3a2496e4 entities 4 years ago