Martin Dørum
ca56ba165b
some tracy stuff
3 years ago
Martin Dørum
e20d10ee29
automatically center entity when spawning
3 years ago
Martin Dørum
719e391df8
lots of cygnet stuff
3 years ago
Martin Dørum
8ad02a78cb
fix coordinate system confusion
4 years ago
Martin Dørum
afbca0d590
aha, need 4-byte aligned strides
4 years ago
Martin Dørum
c81d8bd54e
progress, and almost-working hello-texture sample
4 years ago
Martin Dørum
090fb8bb59
variadic GlProgram instead of initializer_list
4 years ago
Martin Dørum
c52aaa0c68
deferred
4 years ago
Martin Dørum
84eb225142
libcygnets and hello-triangle
4 years ago
Martin Dørum
cc1c71717a
change InventoryTrait to new trait system
4 years ago
Martin Dørum
b2fd4178df
new trait system, split Body into Body and Physics
4 years ago
Martin Dørum
93ecc0a214
allow despawning entities
4 years ago
Martin Dørum
9dfdf8541d
ridiculously fast relPost/chunkPos
4 years ago
Martin Dørum
417064c7f4
tracy on demand
4 years ago
Martin Dørum
abc277b256
integrate tracy, cmake stuff, etc
4 years ago
Martin Dørum
4a8694dc27
store entities contiguously in memory
There are still some things left to do:
* Implement despawn
* Maybe shrink SlotVector if there's a lot more free slots than occupied slots
* Implement iteration over entities
4 years ago
Martin Dørum
c108c704ca
cmake stuff
4 years ago
Martin Dørum
976d9b4b9c
replace core::air with @::air
"@internal::" is also renamed to "@::" for libswan-internal stuff.
4 years ago
Martin Dørum
07c46110e5
removed unused line
4 years ago
Martin Dørum
e9c9c862e8
mods are responsible for creating the mod object now, not just init
4 years ago
Martin Dørum
d25a7f8458
nicer entity ctors
4 years ago
Martin Dørum
1fb53a1df3
event system
I know, I know, this segfaults on exit.
I need to make each mod subclass a Swan::Mod superclass
so that they can have EventListener structs which are
destroyed when the mod exits, and the mod has to exit
before the world goes away so that mods' EventListener
dtors can access their respective EventEmitters.
4 years ago
Martin Dørum
56e541b9b2
renderbuf is vestigial
4 years ago
Martin Dørum
24b8fdcd8d
more optimization
4 years ago
Martin Dørum
08d7346d5b
optimization
4 years ago
Martin Dørum
e03e9071b8
fix some collision stuff
4 years ago
Martin Dørum
d6e70b49d5
always clear texture
4 years ago
Martin Dørum
d808b8bcfb
this is a big one
* reworked some resource loading and mod init stuff
* texetures are now configured at runtime via .toml files
* moved from SRF to messagepack
* changed folder structures
* added the fmt library (for later)
4 years ago
Martin Dørum
b505a28a6f
new deps
4 years ago
Martin Dørum
491481e63a
more renaming
4 years ago
Martin Dørum
253c24148e
WGDefault -> DefaultWorldGen
4 years ago
Martin Dørum
be5ac63730
visuals
4 years ago
Martin Dørum
bb1817ac7a
texture stuff
4 years ago
Martin Dørum
9f6f2abd9b
deeper
4 years ago
Martin Dørum
056579e6be
cave background stuff
4 years ago
Martin Dørum
f6c5526b94
delete instead of compressing unmodified chunks
4 years ago
Martin Dørum
903774f7a7
caves
4 years ago
Martin Dørum
743d7e3435
fix thing
4 years ago
Martin Dørum
6adf67043f
oh go on then, have 32x32 chunks
4 years ago
Martin Dørum
246dae6cb9
fix imgui_sdl
4 years ago
Martin Dørum
1e8a87930a
small stuff
4 years ago
Martin Dørum
ce70c058aa
mostly performance stuff
4 years ago
Martin Dørum
3f4040720d
minor stuff
4 years ago
Martin Dørum
55e1bb4d41
maybe this is better?
4 years ago
Martin Dørum
91d7ef454c
nicer syntax for range-y stuff
4 years ago
Martin Dørum
ab8b5fb9f1
tiny perf counter change
4 years ago
Martin Dørum
f9277a2334
add const to equality operators
4 years ago
Martin Dørum
fa163b4bd3
more pure functional tile gen
4 years ago
Martin Dørum
d951cbe6ef
plots
4 years ago
Martin Dørum
051d044dbf
add compile_commands to all
4 years ago