Martin Dørum
f1db1a121e
some redesign and getting rid of some warnings
2 лет назад
Martin Dørum
908e7be3b2
draw item stack entities
3 лет назад
Martin Dørum
69bd2e4adc
fix more style things
3 лет назад
Martin Dørum
f8ad8b808a
draw rect
3 лет назад
Martin Dørum
b04d30022a
make everything work with proper matrix stuff
3 лет назад
Martin Dørum
33eda68f12
correctly position some things
3 лет назад
Martin Dørum
447d4e8d39
libswan and core.mod now compiles
3 лет назад
Martin Dørum
de5e49e700
rewrite mod and asset loading logic
3 лет назад
Martin Dørum
0db704582d
make style consistent
3 лет назад
Martin Dørum
d3ca166d2f
more lighting
3 лет назад
Martin Dørum
293b05bade
lights are floats, range 0-1
3 лет назад
Martin Dørum
86952836a5
a bit more lighting
3 лет назад
Martin Dørum
2cfa6b547f
make player emit light
3 лет назад
Martin Dørum
262ca389fe
a kind of lighting effect
3 лет назад
Martin Dørum
f040f51b04
fix PlayerEntity::get
3 лет назад
Martin Dørum
e20d10ee29
automatically center entity when spawning
3 лет назад
Martin Dørum
cc1c71717a
change InventoryTrait to new trait system
4 лет назад
Martin Dørum
b2fd4178df
new trait system, split Body into Body and Physics
4 лет назад
Martin Dørum
93ecc0a214
allow despawning entities
4 лет назад
Martin Dørum
d25a7f8458
nicer entity ctors
4 лет назад
Martin Dørum
1fb53a1df3
event system
I know, I know, this segfaults on exit.
I need to make each mod subclass a Swan::Mod superclass
so that they can have EventListener structs which are
destroyed when the mod exits, and the mod has to exit
before the world goes away so that mods' EventListener
dtors can access their respective EventEmitters.
4 лет назад
Martin Dørum
d808b8bcfb
this is a big one
* reworked some resource loading and mod init stuff
* texetures are now configured at runtime via .toml files
* moved from SRF to messagepack
* changed folder structures
* added the fmt library (for later)
4 лет назад
Martin Dørum
491481e63a
more renaming
4 лет назад
Martin Dørum
ce70c058aa
mostly performance stuff
4 лет назад
Martin Dørum
3f4040720d
minor stuff
4 лет назад
Martin Dørum
5794938993
inventory stuff mainly
4 лет назад
Martin Dørum
6347a737b3
FORCE -> MOVE_FORCE
4 лет назад
Martin Dørum
18265a30e2
number tweakings etc
4 лет назад
Martin Dørum
702ad886af
fall down with greater gravity
4 лет назад
Martin Dørum
3b2479c791
texture alpha/color mods
4 лет назад
Martin Dørum
d06bede011
rendering
4 лет назад
Martin Dørum
aa3b7ffa87
add a max delta time
4 лет назад
Martin Dørum
77a9aca716
slowly but surely approaching feature parity
4 лет назад
Martin Dørum
c527655e79
almost ported to SDL
4 лет назад
Martin Dørum
401e069646
hey, this compiles now
4 лет назад
Martin Dørum
5d34c09ca3
at least it compiles now
4 лет назад
Martin Dørum
41acf5762e
much more reliable collisions
4 лет назад
Martin Dørum
e7437ef94c
randomness
4 лет назад
Martin Dørum
ba28d348d0
despawning, add dt to tick(), etc
4 лет назад
Martin Dørum
91d08dd9c7
PhysicsEntity
4 лет назад
Martin Dørum
95ac54ddc3
make Swan::Vector2 a struct
4 лет назад
Martin Dørum
1a5988bfd9
bounding box
4 лет назад
Martin Dørum
51c031900d
make ItemStack visible
4 лет назад
Martin Dørum
92ef995116
visible entity, cmake stuff
4 лет назад
Martin Dørum
718281b35b
wow, that was many changes.
This should've been multiple commits, but hey, it's late.
4 лет назад
Martin Dørum
4ff0dbcc16
a bunch of SRF stuff, and use SRF for entity params
4 лет назад
Martin Dørum
8b028cfdd2
new input handling stuff
4 лет назад
Martin Dørum
c78891fe7f
Swan::Context
4 лет назад
Martin Dørum
294a3528b9
add the ability to compress chunks
4 лет назад
Martin Dørum
81d20fca74
remove break_timer_ and jmup_timer_
4 лет назад