A 2D tile-based sandbox game.
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Martin Dørum 91d08dd9c7 PhysicsEntity 4 年之前
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Animation.h some restructuring, and break blocks 4 年之前
Asset.h use INVALID_* rather than null 4 年之前
Body.h PhysicsEntity 4 年之前
BoundingBox.h bounding box 4 年之前
Chunk.h wow, that was many changes. 4 年之前
Entity.h PhysicsEntity 4 年之前
Game.h new input handling stuff 4 年之前
Item.h wow, that was many changes. 4 年之前
Mod.h items 4 年之前
SRF.h wow, that was many changes. 4 年之前
Tile.h changed tile registration and stuff 4 年之前
Timer.h some restructuring, and break blocks 4 年之前
Vector2.h make Swan::Vector2 a struct 4 年之前
World.h Swan::Context 4 年之前
WorldGen.h remove TileMap 4 年之前
WorldPlane.h spawn_list_ 4 年之前
common.h visible entity, cmake stuff 4 年之前
swan.h bounding box 4 年之前