A 2D tile-based sandbox game.
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Martin Dørum 92ef995116 visible entity, cmake stuff пре 4 година
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Animation.h some restructuring, and break blocks пре 4 година
Asset.h use INVALID_* rather than null пре 4 година
Body.h a bunch of SRF stuff, and use SRF for entity params пре 4 година
Chunk.h wow, that was many changes. пре 4 година
Entity.h wow, that was many changes. пре 4 година
Game.h new input handling stuff пре 4 година
Item.h wow, that was many changes. пре 4 година
Mod.h items пре 4 година
SRF.h wow, that was many changes. пре 4 година
Tile.h changed tile registration and stuff пре 4 година
Timer.h some restructuring, and break blocks пре 4 година
Vector2.h a bunch of SRF stuff, and use SRF for entity params пре 4 година
World.h Swan::Context пре 4 година
WorldGen.h remove TileMap пре 4 година
WorldPlane.h wow, that was many changes. пре 4 година
common.h visible entity, cmake stuff пре 4 година
swan.h SRF stuff пре 4 година