A 2D tile-based sandbox game.
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Martin Dørum 92ef995116 visible entity, cmake stuff 4 年前
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Animation.h some restructuring, and break blocks 4 年前
Asset.h use INVALID_* rather than null 4 年前
Body.h a bunch of SRF stuff, and use SRF for entity params 4 年前
Chunk.h wow, that was many changes. 4 年前
Entity.h wow, that was many changes. 4 年前
Game.h new input handling stuff 4 年前
Item.h wow, that was many changes. 4 年前
Mod.h items 4 年前
SRF.h wow, that was many changes. 4 年前
Tile.h changed tile registration and stuff 4 年前
Timer.h some restructuring, and break blocks 4 年前
Vector2.h a bunch of SRF stuff, and use SRF for entity params 4 年前
World.h Swan::Context 4 年前
WorldGen.h remove TileMap 4 年前
WorldPlane.h wow, that was many changes. 4 年前
common.h visible entity, cmake stuff 4 年前
swan.h SRF stuff 4 年前