Martin Dørum
0627068018
delete cmake stuff
2 years ago
Martin Dørum
6708ce6652
add meson build
2 years ago
Martin Dørum
15f83881b1
background colors
3 years ago
Martin Dørum
908e7be3b2
draw item stack entities
3 years ago
Martin Dørum
69bd2e4adc
fix more style things
3 years ago
Martin Dørum
f8ad8b808a
draw rect
3 years ago
Martin Dørum
b04d30022a
make everything work with proper matrix stuff
3 years ago
Martin Dørum
33eda68f12
correctly position some things
3 years ago
Martin Dørum
447d4e8d39
libswan and core.mod now compiles
3 years ago
Martin Dørum
de5e49e700
rewrite mod and asset loading logic
3 years ago
Martin Dørum
0db704582d
make style consistent
3 years ago
Martin Dørum
d3ca166d2f
more lighting
3 years ago
Martin Dørum
293b05bade
lights are floats, range 0-1
3 years ago
Martin Dørum
86952836a5
a bit more lighting
3 years ago
Martin Dørum
c77bfb3262
light stuff
3 years ago
Martin Dørum
8f2e3578ea
lighting
3 years ago
Martin Dørum
2cfa6b547f
make player emit light
3 years ago
Martin Dørum
262ca389fe
a kind of lighting effect
3 years ago
Martin Dørum
f040f51b04
fix PlayerEntity::get
3 years ago
Martin Dørum
e20d10ee29
automatically center entity when spawning
3 years ago
Martin Dørum
cc1c71717a
change InventoryTrait to new trait system
4 years ago
Martin Dørum
b2fd4178df
new trait system, split Body into Body and Physics
4 years ago
Martin Dørum
93ecc0a214
allow despawning entities
4 years ago
Martin Dørum
4a8694dc27
store entities contiguously in memory
There are still some things left to do:
* Implement despawn
* Maybe shrink SlotVector if there's a lot more free slots than occupied slots
* Implement iteration over entities
4 years ago
Martin Dørum
976d9b4b9c
replace core::air with @::air
"@internal::" is also renamed to "@::" for libswan-internal stuff.
4 years ago
Martin Dørum
07c46110e5
removed unused line
4 years ago
Martin Dørum
e9c9c862e8
mods are responsible for creating the mod object now, not just init
4 years ago
Martin Dørum
d25a7f8458
nicer entity ctors
4 years ago
Martin Dørum
1fb53a1df3
event system
I know, I know, this segfaults on exit.
I need to make each mod subclass a Swan::Mod superclass
so that they can have EventListener structs which are
destroyed when the mod exits, and the mod has to exit
before the world goes away so that mods' EventListener
dtors can access their respective EventEmitters.
4 years ago
Martin Dørum
d808b8bcfb
this is a big one
* reworked some resource loading and mod init stuff
* texetures are now configured at runtime via .toml files
* moved from SRF to messagepack
* changed folder structures
* added the fmt library (for later)
4 years ago
Martin Dørum
491481e63a
more renaming
4 years ago
Martin Dørum
253c24148e
WGDefault -> DefaultWorldGen
4 years ago
Martin Dørum
be5ac63730
visuals
4 years ago
Martin Dørum
bb1817ac7a
texture stuff
4 years ago
Martin Dørum
9f6f2abd9b
deeper
4 years ago
Martin Dørum
056579e6be
cave background stuff
4 years ago
Martin Dørum
903774f7a7
caves
4 years ago
Martin Dørum
ce70c058aa
mostly performance stuff
4 years ago
Martin Dørum
3f4040720d
minor stuff
4 years ago
Martin Dørum
fa163b4bd3
more pure functional tile gen
4 years ago
Martin Dørum
1a64feb187
just a bunch of stuff
4 years ago
Martin Dørum
5794938993
inventory stuff mainly
4 years ago
Martin Dørum
6347a737b3
FORCE -> MOVE_FORCE
4 years ago
Martin Dørum
18265a30e2
number tweakings etc
4 years ago
Martin Dørum
702ad886af
fall down with greater gravity
4 years ago
Martin Dørum
15abd13f12
better world gen
4 years ago
Martin Dørum
3b4ce891fe
traits
4 years ago
Martin Dørum
3b2479c791
texture alpha/color mods
4 years ago
Martin Dørum
d06bede011
rendering
4 years ago
Martin Dørum
aa3b7ffa87
add a max delta time
4 years ago