Martin Dørum
0db704582d
make style consistent
3 jaren geleden
Martin Dørum
d3ca166d2f
more lighting
3 jaren geleden
Martin Dørum
293b05bade
lights are floats, range 0-1
3 jaren geleden
Martin Dørum
86952836a5
a bit more lighting
3 jaren geleden
Martin Dørum
c77bfb3262
light stuff
3 jaren geleden
Martin Dørum
8f2e3578ea
lighting
3 jaren geleden
Martin Dørum
2cfa6b547f
make player emit light
3 jaren geleden
Martin Dørum
262ca389fe
a kind of lighting effect
3 jaren geleden
Martin Dørum
f040f51b04
fix PlayerEntity::get
3 jaren geleden
Martin Dørum
e20d10ee29
automatically center entity when spawning
3 jaren geleden
Martin Dørum
cc1c71717a
change InventoryTrait to new trait system
4 jaren geleden
Martin Dørum
b2fd4178df
new trait system, split Body into Body and Physics
4 jaren geleden
Martin Dørum
93ecc0a214
allow despawning entities
4 jaren geleden
Martin Dørum
4a8694dc27
store entities contiguously in memory
There are still some things left to do:
* Implement despawn
* Maybe shrink SlotVector if there's a lot more free slots than occupied slots
* Implement iteration over entities
4 jaren geleden
Martin Dørum
976d9b4b9c
replace core::air with @::air
"@internal::" is also renamed to "@::" for libswan-internal stuff.
4 jaren geleden
Martin Dørum
07c46110e5
removed unused line
4 jaren geleden
Martin Dørum
e9c9c862e8
mods are responsible for creating the mod object now, not just init
4 jaren geleden
Martin Dørum
d25a7f8458
nicer entity ctors
4 jaren geleden
Martin Dørum
1fb53a1df3
event system
I know, I know, this segfaults on exit.
I need to make each mod subclass a Swan::Mod superclass
so that they can have EventListener structs which are
destroyed when the mod exits, and the mod has to exit
before the world goes away so that mods' EventListener
dtors can access their respective EventEmitters.
4 jaren geleden
Martin Dørum
d808b8bcfb
this is a big one
* reworked some resource loading and mod init stuff
* texetures are now configured at runtime via .toml files
* moved from SRF to messagepack
* changed folder structures
* added the fmt library (for later)
4 jaren geleden
Martin Dørum
491481e63a
more renaming
4 jaren geleden
Martin Dørum
253c24148e
WGDefault -> DefaultWorldGen
4 jaren geleden
Martin Dørum
be5ac63730
visuals
4 jaren geleden
Martin Dørum
bb1817ac7a
texture stuff
4 jaren geleden
Martin Dørum
9f6f2abd9b
deeper
4 jaren geleden
Martin Dørum
056579e6be
cave background stuff
4 jaren geleden
Martin Dørum
903774f7a7
caves
4 jaren geleden
Martin Dørum
ce70c058aa
mostly performance stuff
4 jaren geleden
Martin Dørum
3f4040720d
minor stuff
4 jaren geleden
Martin Dørum
fa163b4bd3
more pure functional tile gen
4 jaren geleden
Martin Dørum
1a64feb187
just a bunch of stuff
4 jaren geleden
Martin Dørum
5794938993
inventory stuff mainly
4 jaren geleden
Martin Dørum
6347a737b3
FORCE -> MOVE_FORCE
4 jaren geleden
Martin Dørum
18265a30e2
number tweakings etc
4 jaren geleden
Martin Dørum
702ad886af
fall down with greater gravity
4 jaren geleden
Martin Dørum
15abd13f12
better world gen
4 jaren geleden
Martin Dørum
3b4ce891fe
traits
4 jaren geleden
Martin Dørum
3b2479c791
texture alpha/color mods
4 jaren geleden
Martin Dørum
d06bede011
rendering
4 jaren geleden
Martin Dørum
aa3b7ffa87
add a max delta time
4 jaren geleden
Martin Dørum
201dffd6fc
make World::addPlane slightly clearer
4 jaren geleden
Martin Dørum
77a9aca716
slowly but surely approaching feature parity
4 jaren geleden
Martin Dørum
f22b1e47e7
mod loading and resource stuff
4 jaren geleden
Martin Dørum
c527655e79
almost ported to SDL
4 jaren geleden
Martin Dørum
401e069646
hey, this compiles now
4 jaren geleden
Martin Dørum
5d34c09ca3
at least it compiles now
4 jaren geleden
Martin Dørum
e71e20c6c5
WIP, rewriting stuff to use SDL instead of SFML
4 jaren geleden
Martin Dørum
e1fef8792e
integrate imgui, and associated build system work
4 jaren geleden
Martin Dørum
41acf5762e
much more reliable collisions
4 jaren geleden
Martin Dørum
e7437ef94c
randomness
4 jaren geleden