Martin Dørum
0db704582d
make style consistent
3 年前
Martin Dørum
d3ca166d2f
more lighting
3 年前
Martin Dørum
293b05bade
lights are floats, range 0-1
3 年前
Martin Dørum
86952836a5
a bit more lighting
3 年前
Martin Dørum
c77bfb3262
light stuff
3 年前
Martin Dørum
8f2e3578ea
lighting
3 年前
Martin Dørum
2cfa6b547f
make player emit light
3 年前
Martin Dørum
262ca389fe
a kind of lighting effect
3 年前
Martin Dørum
f040f51b04
fix PlayerEntity::get
3 年前
Martin Dørum
e20d10ee29
automatically center entity when spawning
3 年前
Martin Dørum
cc1c71717a
change InventoryTrait to new trait system
4 年前
Martin Dørum
b2fd4178df
new trait system, split Body into Body and Physics
4 年前
Martin Dørum
93ecc0a214
allow despawning entities
4 年前
Martin Dørum
4a8694dc27
store entities contiguously in memory
There are still some things left to do:
* Implement despawn
* Maybe shrink SlotVector if there's a lot more free slots than occupied slots
* Implement iteration over entities
4 年前
Martin Dørum
976d9b4b9c
replace core::air with @::air
"@internal::" is also renamed to "@::" for libswan-internal stuff.
4 年前
Martin Dørum
07c46110e5
removed unused line
4 年前
Martin Dørum
e9c9c862e8
mods are responsible for creating the mod object now, not just init
4 年前
Martin Dørum
d25a7f8458
nicer entity ctors
4 年前
Martin Dørum
1fb53a1df3
event system
I know, I know, this segfaults on exit.
I need to make each mod subclass a Swan::Mod superclass
so that they can have EventListener structs which are
destroyed when the mod exits, and the mod has to exit
before the world goes away so that mods' EventListener
dtors can access their respective EventEmitters.
4 年前
Martin Dørum
d808b8bcfb
this is a big one
* reworked some resource loading and mod init stuff
* texetures are now configured at runtime via .toml files
* moved from SRF to messagepack
* changed folder structures
* added the fmt library (for later)
4 年前
Martin Dørum
491481e63a
more renaming
4 年前
Martin Dørum
253c24148e
WGDefault -> DefaultWorldGen
4 年前
Martin Dørum
be5ac63730
visuals
4 年前
Martin Dørum
bb1817ac7a
texture stuff
4 年前
Martin Dørum
9f6f2abd9b
deeper
4 年前
Martin Dørum
056579e6be
cave background stuff
4 年前
Martin Dørum
903774f7a7
caves
4 年前
Martin Dørum
ce70c058aa
mostly performance stuff
4 年前
Martin Dørum
3f4040720d
minor stuff
4 年前
Martin Dørum
fa163b4bd3
more pure functional tile gen
4 年前
Martin Dørum
1a64feb187
just a bunch of stuff
4 年前
Martin Dørum
5794938993
inventory stuff mainly
4 年前
Martin Dørum
6347a737b3
FORCE -> MOVE_FORCE
4 年前
Martin Dørum
18265a30e2
number tweakings etc
4 年前
Martin Dørum
702ad886af
fall down with greater gravity
4 年前
Martin Dørum
15abd13f12
better world gen
4 年前
Martin Dørum
3b4ce891fe
traits
4 年前
Martin Dørum
3b2479c791
texture alpha/color mods
4 年前
Martin Dørum
d06bede011
rendering
4 年前
Martin Dørum
aa3b7ffa87
add a max delta time
4 年前
Martin Dørum
201dffd6fc
make World::addPlane slightly clearer
4 年前
Martin Dørum
77a9aca716
slowly but surely approaching feature parity
4 年前
Martin Dørum
f22b1e47e7
mod loading and resource stuff
4 年前
Martin Dørum
c527655e79
almost ported to SDL
4 年前
Martin Dørum
401e069646
hey, this compiles now
4 年前
Martin Dørum
5d34c09ca3
at least it compiles now
4 年前
Martin Dørum
e71e20c6c5
WIP, rewriting stuff to use SDL instead of SFML
4 年前
Martin Dørum
e1fef8792e
integrate imgui, and associated build system work
4 年前
Martin Dørum
41acf5762e
much more reliable collisions
4 年前
Martin Dørum
e7437ef94c
randomness
4 年前