Martin Dørum
b04d30022a
make everything work with proper matrix stuff
3 年之前
Martin Dørum
9989e7f49b
better matrix operations
3 年之前
Martin Dørum
33eda68f12
correctly position some things
3 年之前
Martin Dørum
fb898427d9
hey, something draws to the screen now
3 年之前
Martin Dørum
46fd6289e3
fix initialization order
3 年之前
Martin Dørum
447d4e8d39
libswan and core.mod now compiles
3 年之前
Martin Dørum
de5e49e700
rewrite mod and asset loading logic
3 年之前
Martin Dørum
f01f0e1a96
some missing style things
3 年之前
Martin Dørum
2348fe9f64
move item and tile to struct
3 年之前
Martin Dørum
0db704582d
make style consistent
3 年之前
Martin Dørum
b3eb668ef3
lighting fix
3 年之前
Martin Dørum
025ac43e55
sunlight
3 年之前
Martin Dørum
d3ca166d2f
more lighting
3 年之前
Martin Dørum
293b05bade
lights are floats, range 0-1
3 年之前
Martin Dørum
7bc2c743bc
some light smoothing
3 年之前
Martin Dørum
86952836a5
a bit more lighting
3 年之前
Martin Dørum
367880391e
include fixes
3 年之前
Martin Dørum
c77bfb3262
light stuff
3 年之前
Martin Dørum
8f2e3578ea
lighting
3 年之前
Martin Dørum
d00aea0dca
more lighting
3 年之前
Martin Dørum
2ddc6cb454
only update light for chunks which need it
3 年之前
Martin Dørum
6e1b068d1c
update all chunks at once
3 年之前
Martin Dørum
c9ce067e11
lighting changes
3 年之前
Martin Dørum
b8fcf907d5
integrate lighting with swan
3 年之前
Martin Dørum
569df98e5c
LightingThread -> LightServer
3 年之前
Martin Dørum
f9aaf6e5c7
more lighting stuff
3 年之前
Martin Dørum
102be7ec37
lighting system work
3 年之前
Martin Dørum
262ca389fe
a kind of lighting effect
3 年之前
Martin Dørum
e8315c9332
light map
3 年之前
Martin Dørum
9dd2bc1337
remove PerfCounter, rely on tracy
3 年之前
Martin Dørum
cc1c71717a
change InventoryTrait to new trait system
4 年之前
Martin Dørum
b2fd4178df
new trait system, split Body into Body and Physics
4 年之前
Martin Dørum
93ecc0a214
allow despawning entities
4 年之前
Martin Dørum
9dfdf8541d
ridiculously fast relPost/chunkPos
4 年之前
Martin Dørum
abc277b256
integrate tracy, cmake stuff, etc
4 年之前
Martin Dørum
4a8694dc27
store entities contiguously in memory
There are still some things left to do:
* Implement despawn
* Maybe shrink SlotVector if there's a lot more free slots than occupied slots
* Implement iteration over entities
4 年之前
Martin Dørum
976d9b4b9c
replace core::air with @::air
"@internal::" is also renamed to "@::" for libswan-internal stuff.
4 年之前
Martin Dørum
e9c9c862e8
mods are responsible for creating the mod object now, not just init
4 年之前
Martin Dørum
1fb53a1df3
event system
I know, I know, this segfaults on exit.
I need to make each mod subclass a Swan::Mod superclass
so that they can have EventListener structs which are
destroyed when the mod exits, and the mod has to exit
before the world goes away so that mods' EventListener
dtors can access their respective EventEmitters.
4 年之前
Martin Dørum
56e541b9b2
renderbuf is vestigial
4 年之前
Martin Dørum
24b8fdcd8d
more optimization
4 年之前
Martin Dørum
08d7346d5b
optimization
4 年之前
Martin Dørum
e03e9071b8
fix some collision stuff
4 年之前
Martin Dørum
d6e70b49d5
always clear texture
4 年之前
Martin Dørum
d808b8bcfb
this is a big one
* reworked some resource loading and mod init stuff
* texetures are now configured at runtime via .toml files
* moved from SRF to messagepack
* changed folder structures
* added the fmt library (for later)
4 年之前
Martin Dørum
253c24148e
WGDefault -> DefaultWorldGen
4 年之前
Martin Dørum
be5ac63730
visuals
4 年之前
Martin Dørum
056579e6be
cave background stuff
4 年之前
Martin Dørum
f6c5526b94
delete instead of compressing unmodified chunks
4 年之前
Martin Dørum
1e8a87930a
small stuff
4 年之前