Martin Dørum
b7b8dc8cc4
trees
2年前
Martin Dørum
15f83881b1
background colors
3年前
Martin Dørum
447d4e8d39
libswan and core.mod now compiles
3年前
Martin Dørum
0db704582d
make style consistent
3年前
Martin Dørum
4a8694dc27
store entities contiguously in memory
There are still some things left to do:
* Implement despawn
* Maybe shrink SlotVector if there's a lot more free slots than occupied slots
* Implement iteration over entities
4年前
Martin Dørum
d808b8bcfb
this is a big one
* reworked some resource loading and mod init stuff
* texetures are now configured at runtime via .toml files
* moved from SRF to messagepack
* changed folder structures
* added the fmt library (for later)
4年前
Martin Dørum
253c24148e
WGDefault -> DefaultWorldGen
4年前
Martin Dørum
be5ac63730
visuals
4年前
Martin Dørum
9f6f2abd9b
deeper
4年前
Martin Dørum
056579e6be
cave background stuff
4年前
Martin Dørum
903774f7a7
caves
4年前
Martin Dørum
ce70c058aa
mostly performance stuff
4年前
Martin Dørum
fa163b4bd3
more pure functional tile gen
4年前
Martin Dørum
702ad886af
fall down with greater gravity
4年前
Martin Dørum
15abd13f12
better world gen
4年前
Martin Dørum
3b4ce891fe
traits
4年前
Martin Dørum
362adf6171
clang-tidy
4年前
Martin Dørum
95ac54ddc3
make Swan::Vector2 a struct
4年前
Martin Dørum
4ff0dbcc16
a bunch of SRF stuff, and use SRF for entity params
4年前
Martin Dørum
294a3528b9
add the ability to compress chunks
4年前
Martin Dørum
7347e6cb5c
perlin noise worldgen
4年前
Martin Dørum
cb83477950
more chunk gen stuff, world gen stuff, etc
4年前
Martin Dørum
42bca1603a
world gen and player stuff
4年前
Martin Dørum
33493a2083
ints -> TilePos and ChunkPos
4年前
Martin Dørum
da5d36d49e
more changes
4年前
Martin Dørum
9c3a2496e4
entities
4年前