Martin Dørum
cc1c71717a
change InventoryTrait to new trait system
4 anni fa
Martin Dørum
b2fd4178df
new trait system, split Body into Body and Physics
4 anni fa
Martin Dørum
93ecc0a214
allow despawning entities
4 anni fa
Martin Dørum
9dfdf8541d
ridiculously fast relPost/chunkPos
4 anni fa
Martin Dørum
abc277b256
integrate tracy, cmake stuff, etc
4 anni fa
Martin Dørum
4a8694dc27
store entities contiguously in memory
There are still some things left to do:
* Implement despawn
* Maybe shrink SlotVector if there's a lot more free slots than occupied slots
* Implement iteration over entities
4 anni fa
Martin Dørum
976d9b4b9c
replace core::air with @::air
"@internal::" is also renamed to "@::" for libswan-internal stuff.
4 anni fa
Martin Dørum
e9c9c862e8
mods are responsible for creating the mod object now, not just init
4 anni fa
Martin Dørum
1fb53a1df3
event system
I know, I know, this segfaults on exit.
I need to make each mod subclass a Swan::Mod superclass
so that they can have EventListener structs which are
destroyed when the mod exits, and the mod has to exit
before the world goes away so that mods' EventListener
dtors can access their respective EventEmitters.
4 anni fa
Martin Dørum
56e541b9b2
renderbuf is vestigial
4 anni fa
Martin Dørum
24b8fdcd8d
more optimization
4 anni fa
Martin Dørum
08d7346d5b
optimization
4 anni fa
Martin Dørum
e03e9071b8
fix some collision stuff
4 anni fa
Martin Dørum
d6e70b49d5
always clear texture
4 anni fa
Martin Dørum
d808b8bcfb
this is a big one
* reworked some resource loading and mod init stuff
* texetures are now configured at runtime via .toml files
* moved from SRF to messagepack
* changed folder structures
* added the fmt library (for later)
4 anni fa
Martin Dørum
253c24148e
WGDefault -> DefaultWorldGen
4 anni fa
Martin Dørum
be5ac63730
visuals
4 anni fa
Martin Dørum
056579e6be
cave background stuff
4 anni fa
Martin Dørum
f6c5526b94
delete instead of compressing unmodified chunks
4 anni fa
Martin Dørum
1e8a87930a
small stuff
4 anni fa
Martin Dørum
ce70c058aa
mostly performance stuff
4 anni fa
Martin Dørum
55e1bb4d41
maybe this is better?
4 anni fa
Martin Dørum
ab8b5fb9f1
tiny perf counter change
4 anni fa
Martin Dørum
d951cbe6ef
plots
4 anni fa
Martin Dørum
1a64feb187
just a bunch of stuff
4 anni fa
Martin Dørum
bcc6e9f421
make clang-tidy happier
4 anni fa
Martin Dørum
a6267cd1ae
zooming, and nicer input handling
4 anni fa
Martin Dørum
c6ffa3c7d5
basic imgui integration (now with SDL)
4 anni fa
Martin Dørum
5794938993
inventory stuff mainly
4 anni fa
Martin Dørum
d4f08974a5
item stack stuff, mockable Item
4 anni fa
Martin Dørum
9817aae87d
do huge movements in steps instead of at once
4 anni fa
Martin Dørum
656f558744
getEntsInArea
4 anni fa
Martin Dørum
3b4ce891fe
traits
4 anni fa
Martin Dørum
173db9be7f
test collision below before above
4 anni fa
Martin Dørum
8b11f2f06d
indentation
4 anni fa
Martin Dørum
f5a74bc67d
NonCopyable, and fix up some copy/move stuff
4 anni fa
Martin Dørum
e1c9c0e4cd
don't redraw the entire chunk when a tile changes
4 anni fa
Martin Dørum
4fecdb3f88
move constructors
4 anni fa
Martin Dørum
19ca65b3de
TexLock should be movable and not copyable
4 anni fa
Martin Dørum
cc91b3da8d
TexLock
4 anni fa
Martin Dørum
e6ecab47f9
readability
4 anni fa
Martin Dørum
4c88962ccc
breakBlock fix
4 anni fa
Martin Dørum
50497bf571
fixed a couple issues
4 anni fa
Martin Dørum
f4727d76e7
started perf counter
4 anni fa
Martin Dørum
d06bede011
rendering
4 anni fa
Martin Dørum
d44754b089
chunk stuff
4 anni fa
Martin Dørum
98fcf0dde9
throttle chunk generation
4 anni fa
Martin Dørum
8781e63dfe
copy ctors should have noexcept
4 anni fa
Martin Dørum
a4652732ab
fix mod dynlib lifetime issues
4 anni fa
Martin Dørum
201dffd6fc
make World::addPlane slightly clearer
4 anni fa