Martin Dørum
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5d9c63b36d
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add operator<< to Vector2 and SRF
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4 years ago |
Martin Dørum
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50f7d00ff1
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SDL progress
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4 years ago |
Martin Dørum
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191c5034b8
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colorful logging
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4 years ago |
Martin Dørum
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2a016c2c5f
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replace fprintf with log.h stuff
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4 years ago |
Martin Dørum
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5d92544963
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resource stuff
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4 years ago |
Martin Dørum
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d0acee2297
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comment
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4 years ago |
Martin Dørum
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c527655e79
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almost ported to SDL
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4 years ago |
Martin Dørum
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401e069646
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hey, this compiles now
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4 years ago |
Martin Dørum
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e782d5b1af
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more progress on sfml -> sdl
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4 years ago |
Martin Dørum
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e71e20c6c5
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WIP, rewriting stuff to use SDL instead of SFML
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4 years ago |
Martin Dørum
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41acf5762e
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much more reliable collisions
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4 years ago |
Martin Dørum
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e7437ef94c
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randomness
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4 years ago |
Martin Dørum
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3902a2d652
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move Win into its own thing, make vector stuff constexpr
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4 years ago |
Martin Dørum
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362adf6171
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clang-tidy
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4 years ago |
Martin Dørum
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ba28d348d0
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despawning, add dt to tick(), etc
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4 years ago |
Martin Dørum
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597bc42abd
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spawn ents in the middle of blocks
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4 years ago |
Martin Dørum
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91d08dd9c7
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PhysicsEntity
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4 years ago |
Martin Dørum
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63f39192e9
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spawn_list_
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4 years ago |
Martin Dørum
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95ac54ddc3
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make Swan::Vector2 a struct
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4 years ago |
Martin Dørum
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1a5988bfd9
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bounding box
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4 years ago |
Martin Dørum
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92ef995116
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visible entity, cmake stuff
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4 years ago |
Martin Dørum
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718281b35b
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wow, that was many changes.
This should've been multiple commits, but hey, it's late.
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4 years ago |
Martin Dørum
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4ff0dbcc16
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a bunch of SRF stuff, and use SRF for entity params
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4 years ago |
Martin Dørum
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8b028cfdd2
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new input handling stuff
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4 years ago |
Martin Dørum
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c78891fe7f
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Swan::Context
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4 years ago |
Martin Dørum
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21926981f9
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items
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4 years ago |
Martin Dørum
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e12ba020fa
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changed tile registration and stuff
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4 years ago |
Martin Dørum
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4279e11517
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SRF stuff
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4 years ago |
Martin Dørum
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325a074ad8
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serialization format
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4 years ago |
Martin Dørum
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294a3528b9
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add the ability to compress chunks
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4 years ago |
Martin Dørum
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660c6f9f7a
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way faster chunk rendering
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4 years ago |
Martin Dørum
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14f2c39cd2
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only draw chunks around the player
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4 years ago |
Martin Dørum
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530f8711ef
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uh some kind of collission
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4 years ago |
Martin Dørum
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45870840db
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some restructuring, and break blocks
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4 years ago |
Martin Dørum
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e01584038f
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get tile at mouse position
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4 years ago |
Martin Dørum
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11406a6680
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use INVALID_* rather than null
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4 years ago |
Martin Dørum
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fa91b4ad83
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remove TileMap
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4 years ago |
Martin Dørum
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735c797de4
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icon
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4 years ago |
Martin Dørum
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3e07ceb91f
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better collision
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4 years ago |
Martin Dørum
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82d842e852
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collision stuff
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4 years ago |
Martin Dørum
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6a19a4cc46
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a bunch of stuff ok
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4 years ago |
Martin Dørum
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647cded803
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animation stuff, scaling, etc
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4 years ago |
Martin Dørum
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2862f823da
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some kind of X collision
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4 years ago |
Martin Dørum
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998289c194
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better chunk thing
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4 years ago |
Martin Dørum
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cb83477950
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more chunk gen stuff, world gen stuff, etc
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4 years ago |
Martin Dørum
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42bca1603a
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world gen and player stuff
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4 years ago |
Martin Dørum
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33493a2083
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ints -> TilePos and ChunkPos
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4 years ago |
Martin Dørum
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da5d36d49e
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more changes
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4 years ago |
Martin Dørum
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531ef29c4a
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styling stuff, adding some privates, etc
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4 years ago |
Martin Dørum
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1a8bb73ec8
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bug fixes
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4 years ago |