Martin Dørum
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d4f08974a5
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item stack stuff, mockable Item
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4 years ago |
Martin Dørum
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9817aae87d
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do huge movements in steps instead of at once
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4 years ago |
Martin Dørum
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656f558744
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getEntsInArea
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4 years ago |
Martin Dørum
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3b4ce891fe
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traits
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4 years ago |
Martin Dørum
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173db9be7f
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test collision below before above
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4 years ago |
Martin Dørum
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8b11f2f06d
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indentation
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4 years ago |
Martin Dørum
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f5a74bc67d
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NonCopyable, and fix up some copy/move stuff
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4 years ago |
Martin Dørum
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e1c9c0e4cd
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don't redraw the entire chunk when a tile changes
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4 years ago |
Martin Dørum
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4fecdb3f88
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move constructors
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4 years ago |
Martin Dørum
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19ca65b3de
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TexLock should be movable and not copyable
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4 years ago |
Martin Dørum
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cc91b3da8d
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TexLock
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4 years ago |
Martin Dørum
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e6ecab47f9
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readability
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4 years ago |
Martin Dørum
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4c88962ccc
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breakBlock fix
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4 years ago |
Martin Dørum
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50497bf571
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fixed a couple issues
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4 years ago |
Martin Dørum
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f4727d76e7
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started perf counter
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4 years ago |
Martin Dørum
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d06bede011
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rendering
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4 years ago |
Martin Dørum
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d44754b089
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chunk stuff
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4 years ago |
Martin Dørum
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98fcf0dde9
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throttle chunk generation
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4 years ago |
Martin Dørum
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8781e63dfe
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copy ctors should have noexcept
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4 years ago |
Martin Dørum
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a4652732ab
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fix mod dynlib lifetime issues
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4 years ago |
Martin Dørum
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201dffd6fc
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make World::addPlane slightly clearer
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4 years ago |
Martin Dørum
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77a9aca716
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slowly but surely approaching feature parity
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4 years ago |
Martin Dørum
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432061954a
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pre-convert pixel formats, other stuff
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4 years ago |
Martin Dørum
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52de01d886
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chunk drawing works, though should be optimized probably
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4 years ago |
Martin Dørum
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f22b1e47e7
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mod loading and resource stuff
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4 years ago |
Martin Dørum
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0993872ad5
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at least it now draws _something_...
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4 years ago |
Martin Dørum
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5d9c63b36d
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add operator<< to Vector2 and SRF
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4 years ago |
Martin Dørum
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50f7d00ff1
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SDL progress
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4 years ago |
Martin Dørum
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191c5034b8
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colorful logging
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4 years ago |
Martin Dørum
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2a016c2c5f
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replace fprintf with log.h stuff
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4 years ago |
Martin Dørum
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5d92544963
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resource stuff
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4 years ago |
Martin Dørum
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d0acee2297
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comment
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4 years ago |
Martin Dørum
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c527655e79
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almost ported to SDL
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4 years ago |
Martin Dørum
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401e069646
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hey, this compiles now
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4 years ago |
Martin Dørum
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e782d5b1af
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more progress on sfml -> sdl
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4 years ago |
Martin Dørum
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e71e20c6c5
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WIP, rewriting stuff to use SDL instead of SFML
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4 years ago |
Martin Dørum
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41acf5762e
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much more reliable collisions
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4 years ago |
Martin Dørum
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e7437ef94c
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randomness
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4 years ago |
Martin Dørum
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3902a2d652
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move Win into its own thing, make vector stuff constexpr
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4 years ago |
Martin Dørum
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362adf6171
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clang-tidy
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4 years ago |
Martin Dørum
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ba28d348d0
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despawning, add dt to tick(), etc
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4 years ago |
Martin Dørum
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597bc42abd
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spawn ents in the middle of blocks
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4 years ago |
Martin Dørum
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91d08dd9c7
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PhysicsEntity
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4 years ago |
Martin Dørum
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63f39192e9
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spawn_list_
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4 years ago |
Martin Dørum
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95ac54ddc3
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make Swan::Vector2 a struct
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4 years ago |
Martin Dørum
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1a5988bfd9
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bounding box
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4 years ago |
Martin Dørum
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92ef995116
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visible entity, cmake stuff
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4 years ago |
Martin Dørum
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718281b35b
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wow, that was many changes.
This should've been multiple commits, but hey, it's late.
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4 years ago |
Martin Dørum
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4ff0dbcc16
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a bunch of SRF stuff, and use SRF for entity params
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4 years ago |
Martin Dørum
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8b028cfdd2
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new input handling stuff
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4 years ago |