Martin Dørum
54b78a7bcf
get rid of everything SDL (except for SDL_image)
2 anni fa
Martin Dørum
b7b8dc8cc4
trees
2 anni fa
Martin Dørum
cbb913ecd5
support macos
2 anni fa
Martin Dørum
f1db1a121e
some redesign and getting rid of some warnings
2 anni fa
Martin Dørum
0627068018
delete cmake stuff
2 anni fa
Martin Dørum
6708ce6652
add meson build
2 anni fa
Martin Dørum
15f83881b1
background colors
3 anni fa
Martin Dørum
908e7be3b2
draw item stack entities
3 anni fa
Martin Dørum
69bd2e4adc
fix more style things
3 anni fa
Martin Dørum
f8ad8b808a
draw rect
3 anni fa
Martin Dørum
b04d30022a
make everything work with proper matrix stuff
3 anni fa
Martin Dørum
33eda68f12
correctly position some things
3 anni fa
Martin Dørum
447d4e8d39
libswan and core.mod now compiles
3 anni fa
Martin Dørum
de5e49e700
rewrite mod and asset loading logic
3 anni fa
Martin Dørum
0db704582d
make style consistent
3 anni fa
Martin Dørum
d3ca166d2f
more lighting
3 anni fa
Martin Dørum
293b05bade
lights are floats, range 0-1
3 anni fa
Martin Dørum
86952836a5
a bit more lighting
3 anni fa
Martin Dørum
c77bfb3262
light stuff
3 anni fa
Martin Dørum
8f2e3578ea
lighting
3 anni fa
Martin Dørum
2cfa6b547f
make player emit light
3 anni fa
Martin Dørum
262ca389fe
a kind of lighting effect
3 anni fa
Martin Dørum
f040f51b04
fix PlayerEntity::get
3 anni fa
Martin Dørum
e20d10ee29
automatically center entity when spawning
3 anni fa
Martin Dørum
cc1c71717a
change InventoryTrait to new trait system
4 anni fa
Martin Dørum
b2fd4178df
new trait system, split Body into Body and Physics
4 anni fa
Martin Dørum
93ecc0a214
allow despawning entities
4 anni fa
Martin Dørum
4a8694dc27
store entities contiguously in memory
There are still some things left to do:
* Implement despawn
* Maybe shrink SlotVector if there's a lot more free slots than occupied slots
* Implement iteration over entities
4 anni fa
Martin Dørum
976d9b4b9c
replace core::air with @::air
"@internal::" is also renamed to "@::" for libswan-internal stuff.
4 anni fa
Martin Dørum
07c46110e5
removed unused line
4 anni fa
Martin Dørum
e9c9c862e8
mods are responsible for creating the mod object now, not just init
4 anni fa
Martin Dørum
d25a7f8458
nicer entity ctors
4 anni fa
Martin Dørum
1fb53a1df3
event system
I know, I know, this segfaults on exit.
I need to make each mod subclass a Swan::Mod superclass
so that they can have EventListener structs which are
destroyed when the mod exits, and the mod has to exit
before the world goes away so that mods' EventListener
dtors can access their respective EventEmitters.
4 anni fa
Martin Dørum
d808b8bcfb
this is a big one
* reworked some resource loading and mod init stuff
* texetures are now configured at runtime via .toml files
* moved from SRF to messagepack
* changed folder structures
* added the fmt library (for later)
4 anni fa
Martin Dørum
491481e63a
more renaming
4 anni fa
Martin Dørum
253c24148e
WGDefault -> DefaultWorldGen
4 anni fa
Martin Dørum
be5ac63730
visuals
4 anni fa
Martin Dørum
bb1817ac7a
texture stuff
4 anni fa
Martin Dørum
9f6f2abd9b
deeper
4 anni fa
Martin Dørum
056579e6be
cave background stuff
4 anni fa
Martin Dørum
903774f7a7
caves
4 anni fa
Martin Dørum
ce70c058aa
mostly performance stuff
4 anni fa
Martin Dørum
3f4040720d
minor stuff
4 anni fa
Martin Dørum
fa163b4bd3
more pure functional tile gen
4 anni fa
Martin Dørum
1a64feb187
just a bunch of stuff
4 anni fa
Martin Dørum
5794938993
inventory stuff mainly
4 anni fa
Martin Dørum
6347a737b3
FORCE -> MOVE_FORCE
4 anni fa
Martin Dørum
18265a30e2
number tweakings etc
4 anni fa
Martin Dørum
702ad886af
fall down with greater gravity
4 anni fa
Martin Dørum
15abd13f12
better world gen
4 anni fa