A 2D tile-based sandbox game.
Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.
Martin Dørum e20d10ee29 automatically center entity when spawning pirms 3 gadiem
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traits change InventoryTrait to new trait system pirms 4 gadiem
Animation.h slowly but surely approaching feature parity pirms 4 gadiem
Chunk.h renderbuf is vestigial pirms 4 gadiem
Clock.h mostly performance stuff pirms 4 gadiem
Collection.h automatically center entity when spawning pirms 3 gadiem
Entity.h new trait system, split Body into Body and Physics pirms 4 gadiem
EventEmitter.h store entities contiguously in memory pirms 4 gadiem
Game.h store entities contiguously in memory pirms 4 gadiem
Item.h item stack stuff, mockable Item pirms 4 gadiem
ItemStack.h ItemStack ctor stuff pirms 4 gadiem
Mod.h store entities contiguously in memory pirms 4 gadiem
OS.h NonCopyable, and fix up some copy/move stuff pirms 4 gadiem
PerfCounter.h plots pirms 4 gadiem
Resource.h replace core::air with @::air pirms 4 gadiem
SlotVector.h store entities contiguously in memory pirms 4 gadiem
SmallOptional.h allow despawning entities pirms 4 gadiem
Tile.h replace core::air with @::air pirms 4 gadiem
Vector2.h this is a big one pirms 4 gadiem
Win.h fix thing pirms 4 gadiem
World.h new trait system, split Body into Body and Physics pirms 4 gadiem
WorldGen.h store entities contiguously in memory pirms 4 gadiem
WorldPlane.h allow despawning entities pirms 4 gadiem
common.h integrate tracy, cmake stuff, etc pirms 4 gadiem
drawutil.h visuals pirms 4 gadiem
gfxutil.h cave background stuff pirms 4 gadiem
log.h mod loading and resource stuff pirms 4 gadiem
swan.h event system pirms 4 gadiem
util.h allow despawning entities pirms 4 gadiem