A 2D tile-based sandbox game.
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Martin Dørum e20d10ee29 automatically center entity when spawning 3 年前
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traits change InventoryTrait to new trait system 4 年前
Animation.h slowly but surely approaching feature parity 4 年前
Chunk.h renderbuf is vestigial 4 年前
Clock.h mostly performance stuff 4 年前
Collection.h automatically center entity when spawning 3 年前
Entity.h new trait system, split Body into Body and Physics 4 年前
EventEmitter.h store entities contiguously in memory 4 年前
Game.h store entities contiguously in memory 4 年前
Item.h item stack stuff, mockable Item 4 年前
ItemStack.h ItemStack ctor stuff 4 年前
Mod.h store entities contiguously in memory 4 年前
OS.h NonCopyable, and fix up some copy/move stuff 4 年前
PerfCounter.h plots 4 年前
Resource.h replace core::air with @::air 4 年前
SlotVector.h store entities contiguously in memory 4 年前
SmallOptional.h allow despawning entities 4 年前
Tile.h replace core::air with @::air 4 年前
Vector2.h this is a big one 4 年前
Win.h fix thing 4 年前
World.h new trait system, split Body into Body and Physics 4 年前
WorldGen.h store entities contiguously in memory 4 年前
WorldPlane.h allow despawning entities 4 年前
common.h integrate tracy, cmake stuff, etc 4 年前
drawutil.h visuals 4 年前
gfxutil.h cave background stuff 4 年前
log.h mod loading and resource stuff 4 年前
swan.h event system 4 年前
util.h allow despawning entities 4 年前