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traits
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some redesign and getting rid of some warnings
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vor 2 Jahren |
Animation.h
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get rid of everything SDL (except for SDL_image)
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vor 2 Jahren |
Chunk.h
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integrate shadows
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vor 3 Jahren |
Clock.h
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mostly performance stuff
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vor 4 Jahren |
Collection.h
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libswan and core.mod now compiles
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vor 3 Jahren |
Entity.h
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some redesign and getting rid of some warnings
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vor 2 Jahren |
EventEmitter.h
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some redesign and getting rid of some warnings
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vor 2 Jahren |
Game.h
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get rid of everything SDL (except for SDL_image)
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vor 2 Jahren |
Item.h
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libswan and core.mod now compiles
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vor 3 Jahren |
ItemStack.h
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ItemStack ctor stuff
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vor 4 Jahren |
LightServer.h
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some redesign and getting rid of some warnings
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vor 2 Jahren |
Mod.h
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get rid of everything SDL (except for SDL_image)
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vor 2 Jahren |
OS.h
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NonCopyable, and fix up some copy/move stuff
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vor 4 Jahren |
SlotVector.h
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store entities contiguously in memory
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vor 4 Jahren |
SmallOptional.h
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allow despawning entities
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vor 4 Jahren |
Tile.h
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add Swan::random(), call onSpawn on tiles when spawning them
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vor 2 Jahren |
World.h
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get rid of everything SDL (except for SDL_image)
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vor 2 Jahren |
WorldGen.h
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get rid of everything SDL (except for SDL_image)
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vor 2 Jahren |
WorldPlane.h
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background colors
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vor 3 Jahren |
assets.h
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rewrite mod and asset loading logic
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vor 3 Jahren |
common.h
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add meson build
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vor 2 Jahren |
drawutil.h
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get rid of everything SDL (except for SDL_image)
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vor 2 Jahren |
log.h
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make style consistent
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vor 3 Jahren |
swan.h
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get rid of everything SDL (except for SDL_image)
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vor 2 Jahren |
util.h
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add Swan::random(), call onSpawn on tiles when spawning them
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vor 2 Jahren |