A 2D tile-based sandbox game.
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Martin Dørum 54b78a7bcf get rid of everything SDL (except for SDL_image) 2 år sedan
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traits some redesign and getting rid of some warnings 2 år sedan
Animation.h get rid of everything SDL (except for SDL_image) 2 år sedan
Chunk.h integrate shadows 3 år sedan
Clock.h mostly performance stuff 4 år sedan
Collection.h libswan and core.mod now compiles 3 år sedan
Entity.h some redesign and getting rid of some warnings 2 år sedan
EventEmitter.h some redesign and getting rid of some warnings 2 år sedan
Game.h get rid of everything SDL (except for SDL_image) 2 år sedan
Item.h libswan and core.mod now compiles 3 år sedan
ItemStack.h ItemStack ctor stuff 4 år sedan
LightServer.h some redesign and getting rid of some warnings 2 år sedan
Mod.h get rid of everything SDL (except for SDL_image) 2 år sedan
OS.h NonCopyable, and fix up some copy/move stuff 4 år sedan
SlotVector.h store entities contiguously in memory 4 år sedan
SmallOptional.h allow despawning entities 4 år sedan
Tile.h add Swan::random(), call onSpawn on tiles when spawning them 2 år sedan
World.h get rid of everything SDL (except for SDL_image) 2 år sedan
WorldGen.h get rid of everything SDL (except for SDL_image) 2 år sedan
WorldPlane.h background colors 3 år sedan
assets.h rewrite mod and asset loading logic 3 år sedan
common.h add meson build 2 år sedan
drawutil.h get rid of everything SDL (except for SDL_image) 2 år sedan
log.h make style consistent 3 år sedan
swan.h get rid of everything SDL (except for SDL_image) 2 år sedan
util.h add Swan::random(), call onSpawn on tiles when spawning them 2 år sedan